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0
votes
Fixed

[Terrain] Back side of Terrain not included in Selection pass

Terrain

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Nov 06, 2018

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Version/s: 2018.3

Repro:1. Create and select Terrain object2. Look at the Terrain from the top and press F3. Should see a selection outline4. Look at ... Read more

2
votes
Fixed

Reflection probes missing a render pipeline hash and not rebaking in aut...

Package: Scriptable Render Pipeline Lightweight

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Nov 06, 2018

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Version/s: 5.0.0

Steps to reproduce: 1. Create a new project with the LWRP template2. Upgrade LWRP to 5.0.03. Let it upgrade and bake lighting Result... Read more

0
votes
Fixed

[Android] Quickly changing screen orientation twice stretches view

Mobile

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Nov 06, 2018

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Version/s: 2019.1.0a7, 2019.1.0a8

Steps to reproduce:1. Open attached project "tdd-asteroids.zip"2. Build for device and run3. Quickly rotate phone to change orientat... Read more

0
votes
Fixed

CustomPropertyDrawer entries disappear when scrolling down

Themes

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Nov 06, 2018

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Version/s: 2018.2.11f1

Steps to reproduce:1. Open user attached project to OC2. Select the scriptableObject 'InininCase_00'3. Unfold all elements in the li... Read more

0
votes
Fixed

Profiler TimelineView does not allow expanding of threads to their full ...

Profiling

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Nov 06, 2018

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Version/s: 2018.3.0b1

Steps to reproduce:1. Create a new project2. Add TestSampleGenerator.cs to the project (or any script that grantees a callstack deep... Read more

0
votes
Fixed

"Physics2D.CapsuleCast" distance variable is set to infinity

Physics2D

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Nov 06, 2018

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Version/s: 2018.3.0b8

Reproduction steps: 1. Open "CapsuleCast2D.zip" project2. Enter Play mode Expected Result: "Physics2D.CapsuleCast()" distance is set... Read more

1
votes
Fixed

[2D SpriteShape] SpriteShape handles do not appear when Editting Spline

Package: 2D Sprite Shape

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Nov 05, 2018

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Version/s: 1.0.12 preview.1

How to reproduce:1. Open the user's project2. Select "New SpriteShapeController" in the Hierarchy3. Click "Edit Spline" Expected res... Read more

0
votes
Fixed

[Terrain] Stamp Height Tool height value lost when new Terrain Tile is s...

Terrain

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Nov 05, 2018

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Version/s: 2018.3

Only happens with negative height stamp values. Might not be an issue on Chris's branch but making a bug report just to keep track o... Read more

0
votes
Fixed

Reset in inspector does not revert ScriptedImporter values to default va...

Asset - Importers

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Nov 05, 2018

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Version/s:

Using the Reset button in a ScriptedImporter inspector window does not reset the values to the default one declared in the C# script. Read more

0
votes
Fixed

Playmode tests timeout when Time.timeScale is large

Unity Test Runner

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Nov 05, 2018

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Version/s:

The Playmode tests are probably using the GameTime to decide when to timeout, which make most tests that would touch Time.timeScale ... Read more

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