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Build Settings window doesn't open due to corrupted or broken layout
How to reproduce:1. Open attached project (1216205_ExampleProject.zip)2. Try to open the build setting menu (File > Build Setting... Read more
[EditorWindow] [Mac] Floating window disappears and not brought back by ...
Steps to reproduce:1. Open a new project2. Open any floating window (e.g. any option from "window" or three dots in existing tab and... Read more
Re-serialization make changes to Nested Prefabs
Steps to reproduce:1. Download 1162736_repro.zip project2. Open project with deleted Library3. In toolbar select Repro -> Resteri... Read more
Package Manifest Inspector throws an error when changing the Inspector m...
How to reproduce:1. Create a new Unity project2. Select any Package manifest file(e.g. Packages/Unity UI/package.json)3. Change the ... Read more
'Unable to find a MonoScript...' warning is thrown every time a package ...
How to reproduce:1. Create a new Unity project2. Find any package.json manifest file(e.g. Packages/Unity UI/package.json3. Select it... Read more
[MacOS][IL2CPP] Building Android IL2CPP project takes hours longer than ...
Reproduction steps:1. Open "sh2-Unity-.zip" project2. Build for iOS3. Note the time it takes4. Build for Android IL2CPP, ARMv7/ARM64... Read more
[IL2CPP] IL2CPP generated code doesn't work, while Mono does
Reproduction steps:1. Open "swagger-il2cpp.zip" project2. Build & Run for Android with Mono Scripting Backend3. Press the "Statu... Read more
Event.mousePosition returns incorrect mouse position when using OnGUI() ...
How to reproduce:1. Open the attached 'Bug Report IMGUI.zip' project2. In the Editor select 'BUG REPORT' > 'Bug Test Window'3. Dr... Read more
AssetDatabase.SaveAssets() throws an Exception "The specified path is no...
How to reproduce:1. Open the attached SaveAssetsCrash.zip2. Enter the Play mode3. Open "SaveAssetsCrash" window under Test/SaveAsset... Read more
PNGs imported with RGBA Half format are incorrectly converted when using...
How to reproduce:1. Open user-submitted project2. See Gradient8bit and Gradient16bit in the Project window Expected result: the imag... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject