Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2019.4.X
Votes
0
Found in
2019.2.0a9
2019.3.0a1
2019.3.0b1
2020.1.0a1
Issue ID
1180054
Regression
Yes
Package Manifest Inspector throws an error when changing the Inspector mode from 'Debug' to 'Normal'
How to reproduce:
1. Create a new Unity project
2. Select any Package manifest file(e.g. Packages/Unity UI/package.json)
3. Change the Inspector window from 'Normal' to 'Debug' mode
4. Change the Inspector window back from 'Debug' to 'Normal' mode
Expected result: no errors are thrown in the Console window
Actual result: an error is thrown in the Console window
Reproducible with: 2019.2.0a9, 2019.2.4f1, 2019.3.0b2, 2020.1.0a3
Not reproducible with: 2018.4.8f1, 2019.2.0a8
Could not test with: 2017.4.32f1(Package Manager not available)
Notes:
The following error is thrown:
PackageManifestImporterEditor.OnInspectorGUI must call ApplyRevertGUI to avoid unexpected behaviour.
UnityEditor.GenericMenu:CatchMenu(Object, String[], Int32) (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/GenericMenu.cs:121)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on block_locate_free when rendering a specific scene
- A submenu disappears on MacOS when the MenuItem method argument "isVariableFunction" is set to "false" and priority argument is set to "-1"
- The Sprite Library Editor window has an incorrect order of Sprites when the Sprites are reordered and the order saved
- Tilemap Tiles do not get lit up unless the Light Range is greater than the distance between the position of the Tile before the transformation and the Light Source when the Tile is transformed with Tilemap.SetTransformMatrix method
- The Editor and "Reloading Domain" windows are frozen when entering Play Mode
Resolution Note (fix version 2019.4):
Fixed in 2019.4.12f1