Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2018.4
2019.1
2019.1.12f1
2019.2
2019.3
2020.1
Issue ID
1178620
Regression
No
[MacOS][IL2CPP] Building Android IL2CPP project takes hours longer than iOS builds
Reproduction steps:
1. Open "sh2-Unity-.zip" project
2. Build for iOS
3. Note the time it takes
4. Build for Android IL2CPP, ARMv7/ARM64
5. Note the time it takes
Expected Result: Android and iOS builds have similar times
Actual Result: Android build times are hours longer than iOS builds when building on a MacOS machine
Note: Only reproduces on MacOS
Times:
Windows
Mono - ARMv7 - ~2:00
IL2CPP - ARMv7 - ~13:00
IL2CPP - ARM64 - ~13:00
IL2CPP - iOS - ~6:00
MacOS
IL2CPP - ARMv7 - ~40:00+
IL2CPP - ARM64 - ~40:00+
IL2CPP - iOS - ~12:00
Reproduced with: 2019.2.10f1, 2019.2.4f1, 2019.1.14f1, 2018.4.11f1, 2018.4.8f1
Could not reproduce on: 2020.1.0a3, 2019.3.0b7, 2019.3.0b2, 2017.4.32f1 (Too many errors, PackMan incompatibilities)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AI Assistant upgrade banner's `Open package Manager` link doesn't work
- Sub-asset UI does not refresh when undoing Renderer Feature add or remove actions in a URP Renderer asset
- Scene flickers with a green tint when using Screen Space Ambient Occlusion and Contact Shadows with raytracing
- Scripts with null Components on GameObjects are not removed when calling GameObjectUtility.RemoveMonoBehavioursWithMissingScript
- Color Curve Key values remain visible after changing Curve type
Resolution Note (fix version 2019.3):
This is a problem with the performance on the Android NDK C++ compiler on macOS. NDK R19 fixes this issue