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Fixed in 2019.3.X
Votes
0
Found in
2018.4
2019.1
2019.1.12f1
2019.2
2019.3
2020.1
Issue ID
1178620
Regression
No
[MacOS][IL2CPP] Building Android IL2CPP project takes hours longer than iOS builds
Reproduction steps:
1. Open "sh2-Unity-.zip" project
2. Build for iOS
3. Note the time it takes
4. Build for Android IL2CPP, ARMv7/ARM64
5. Note the time it takes
Expected Result: Android and iOS builds have similar times
Actual Result: Android build times are hours longer than iOS builds when building on a MacOS machine
Note: Only reproduces on MacOS
Times:
Windows
Mono - ARMv7 - ~2:00
IL2CPP - ARMv7 - ~13:00
IL2CPP - ARM64 - ~13:00
IL2CPP - iOS - ~6:00
MacOS
IL2CPP - ARMv7 - ~40:00+
IL2CPP - ARM64 - ~40:00+
IL2CPP - iOS - ~12:00
Reproduced with: 2019.2.10f1, 2019.2.4f1, 2019.1.14f1, 2018.4.11f1, 2018.4.8f1
Could not reproduce on: 2020.1.0a3, 2019.3.0b7, 2019.3.0b2, 2017.4.32f1 (Too many errors, PackMan incompatibilities)
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Resolution Note (fix version 2019.3):
This is a problem with the performance on the Android NDK C++ compiler on macOS. NDK R19 fixes this issue