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BuildPipeline.BuildPlayer throws "The build cannot be appended" exceptio...
How to reproduce it:1. Open the user's attached project "Upgrade.zip"2. In the menu bar click "shoutr lab" > "Export for Android"... Read more
[Burst][Quest] App crashes during gameplay
Repro steps:1. Download Dveleopment.7z from the link in edit and open project "MarsLWRP"2. Build and Run on Quest 1 or 23. Skip the ... Read more
[Hub] Unity Hub crashes when using macOS 11.2.3 AMI
Reproduction steps:1. Open Unity Hub Reproducible with: 2.4.3 (User Information) Read more
[UI Toolkit] TextField text selection area is displayed incorrectly
Reproduction steps:1. Open customer's attached project2. Open the Test scene and enter Play Mode3. Select username field, enter some... Read more
ScriptableObject functions with attributes are not inherited when Parent...
Steps to reproduce:1. Open the attached project "ScriptableObjectInheritance.zip"2. Enter the Play Mode3. Observe the Console window... Read more
App crashes when using Jobs Scheduling with error "Unable to find intern...
Steps to reproduce:1. Open the attached project2. Have an Android (or IOS) device connected3. In the Build Settings window switch to... Read more
Loading a Scene with Addressables.LoadSceneAsync from an Scene built usi...
Reproduction steps:1. Open the user's attached "Addressables_NullReference.zip" project2. Go Window -> Asset Management -> Add... Read more
[Android] The object drawn with RenderLoopNewBatcher.Draw isn't captured...
Reproduction steps:1. Open The attached project "New Unity Project.zip"2. Open the Scene "test"3. Build and Run4. Run installed app.... Read more
[WebGL 1.0][URP] Material is rendered with higher smoothness value when ...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Make a WebGL build3. Host the built WebGL Player local... Read more
Shader.worldPosition interferes with drawing of the Shader when using Dr...
Reproduction steps:1. Open the user's attached project2. Open the "SampleScene" Scene3. Enter the Play Mode4. Click on the "Use Matr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject