Search Issue Tracker
By Design
Votes
0
Found in [Package]
9.0.0, 8.1.0, 8.0.1
Issue ID
1245098
Regression
Yes
[HDRP] Text(TMP) gets pixelated on enabling/disabling Font Auto size
TMP Text gets pixelated on:
-Enabling/Disabling Font Auto size.
-Enabling/Disabling RTL Editor.
-Changing Alignment.
Steps to repro:
1. Create a new HDRP Project.
2. Windows > Package Manager > TextMeshPro(3.00-preview.11) > Update.
3. GameObject > 3D Object > Text - TextMeshPro.
4. Enable/Disable Font Auto Size.
Actual Result:
Text(TMP) gets pixelated on enabling/Disabling Font Auto size.
Expected Result:
Text(TMP) should not get pixelated on enabling/Disabling Font Auto size.
Reproducible in:
2020.2.0a11, 2020.1.0b8, 2020.1.0a23 with Package Version 9.0.0, 8.1.0, 8.0.1.
Working Fine in:
2019.3.13f1 with PAckage version 7.3.1.
Tested on TMP Package Version: 3.0.0-preview.11, 3.0.0-preview.1.
Environment:
Occurring only on Windows 10.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Foldout arrow indent is misaligned in the Inspector when used in Custom Type
- [Android] The Player screen turns black when playing a video under certain conditions
- Search window icons at the bottom are cut off when Search window is resized vertically
- "Try something else?" text label is cut off when searching for a long text in the Search window
- Rendering Debugger window sections do not have a minimum width set when resizing with the slider in the middle of the window
Resolution Note:
It's a side-effect of having TAA enabled. The game view only renders on-demand when not in play mode. TAA being a temporal effect, it needs several frames to resolve the final result. As such, rendering a single frame when the previous frame contains very different information will result in artifacts in edit mode until the game view gets refresh (either by resizing it, moving the mouse across or anything else that affects rendering).
It worked in 7.3.1 because TAA wasn't enabled by default as it is since.