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Disabled game object UV overlay is broken in the lightmap preview window
Steps to reproduce: 1. Download the attached project, and open SampleScene2. Navigate to Lighting Settings and bake your lightmaps3.... Read more
TextMeshPro Gizmos Icon appear again after being disabled when Gizmos po...
To reproduce:1. Open attached project2. Open Gizmos pop-up3. Set Icon of TextMeshProUGUI to none (wait for the change in Scene view)... Read more
[SceneView] Moving the camera with arrow keys or WASD in Fly mode does n...
1. In SceneView, hold down an arrow key or hold down the right mouse button and hold down a key from WASD to move the camera2. Notic... Read more
Pushoff slider in Lightmap Parameters Asset has no effect
Steps to reproduce: 1. Create a new new Lightmap Parameters asset somewhere in your project2. Navigate to the Lighting Settings wind... Read more
[GPU PLM] Texel Validity debug view shows wrong data after a bake
Steps to reproduce: 1. Open a new scene and add some static geometry2. Navigate to Lighting Settings, and make sure that Lightmapper... Read more
Crash on PackedIntVector::PackInts<unsigned int> when entering play mode...
How to reproduce:1. Open "PackedIntVector_CRASH.zip" project2. Open "Lava Demo 2.unity" scene3. Enter Play mode4. If Unity didn't cr... Read more
Terrain paint functionality is disabled in second Inspector when you clo...
How to reproduce:1. Create a new project2. Create a Terrain (right-click in the Hierarchy tab -> 3D object -> Terrain)3. Add o... Read more
[OSX] GPU sorting causes particles from an effect to disappear based on ...
Repro steps:1. Import the attached VFX into an OSX VFX-enabled project2. Drag the effect onto the scene3. Pan the view around the ef... Read more
[pCache] Results for Set Color from Map differ in Win and OSX
Repro steps: 1. Import the attached package to a VFX-enabled project on Win2. Observe how the colors are organized.3. Repeat for OSX... Read more
Object picker cannot be used to assign missing script when having missin...
To reproduce:1. Open any project2. Create a script and add it to GameObject3. Close the project4. Move the created script outside th... Read more
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