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Fixed in 2018.4.1f1

Fixed in 2018.4, 2019.1

Votes

7

Found in

2018.3.0b7

2018.3.1f1

2019.1.0a8

2019.2.0a1

Issue ID

1117658

Regression

Yes

Terrain paint functionality is disabled in second Inspector when you close initial Inspector

Terrain

-

How to reproduce:
1. Create a new project
2. Create a Terrain (right-click in the Hierarchy tab -> 3D object -> Terrain)
3. Add one more Inspector tab (right-click on any tab -> Add Tab -> Inspector)
4. Notice that one inspector window has the Terrain Inspector disabled under the message "Inspector tab is a duplicate. Paint functionality disabled"
5. Close the functional inspector

Expected result: Terrain paint functionality is working
Actual result: Terrain paint functionality is disabled

Reproducible: 2018.3.0b7, 2018.3.3f1, 2019.1.0a14, 2019.2.0a1
Not reproducible: 2017.4.18f1, 2018.3.0b6, 2019.1.0a7 (terrain is editable with both inspectors)

Notes:
- Terrain paint functionality is disabled, even when deleting or creating a new terrain

  1. Response avatar

    Resolution Note (fix version 2018.4.1f1):

    The terrain may be deselected in the Hierarchy and then re-select for the new Inspector to be active.

    Fixed in 2019.2.0a11
    Backported to: 2018.4.1f1, 2019.1.2f1

Comments (26)

  1. Aa446424d620016b1b3d95e14b68f4d3?d=mm

    walll-aguiar

    Apr 24, 2020 11:28

    Issue persists in Unity 2018.4.21f1 (64-bit)

  2. 9840ab9a3107c0030173186e31b2f512?d=mm

    jeuwn

    Mar 05, 2020 09:03

    Had this issue with one of my game backups in 2019.1.3f.1 finally resolved itself when I updated the entities package to preview 0.1.1

  3. 30e32b98fa32e736c99ba95ae0b91596?d=mm

    dval

    Feb 05, 2020 22:31

    I wouldn't call this fixed if it's still happening.

  4. 461cec8eabb92a35d16054e951ff7016?d=mm

    toddw

    Dec 21, 2019 00:36

    Just upgraded from Unity 2018.2.20f1 to 2019.2.17f1 (64 bit) in hopes to use the new features. I see they fixed the latency that was caused by the new prefab system back in the 2018.3 series, which is why I've been waiting so long.

    However, all my terrains, even brand new blank terrains are un-editable. Stating the message "NOTE: Inspector tab is a duplicate. Paint functionality disabled."

    So no, this bug is definitely not fixed.

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    Oct 15, 2019 09:55

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  6. 3b9539ee6b5432a43c5a0389e7bab39a?d=mm

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  7. 355cd5222a0bc3a5f8330bb574d5bdcd?d=mm

    frowleall

    Aug 09, 2019 12:19

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  8. 049eb89d3e8ff8f72d558df52dbb0872?d=mm

    girlinorbit

    Jul 23, 2019 16:33

    2019.1.1f1 is definitely not fixed. I can't continue until it is.

  9. 1b607a31fa074877ec1ab0a63d755d50?d=mm

    AndreasO

    Jun 29, 2019 02:28

    I just encountered this bug in 2018.4.1f1, 2018.4.2f1, and 2018.4.3f1.
    This is NOT fixed!!!

  10. 6e58eaf8432ee22b9e2fef2457f75e2e?d=mm

    collinpatrick15

    Jun 25, 2019 18:01

    I found this in a thread talking about the issue, this is the creator of vegetation studio's response.

    "Hi. I had a look at this. Unity added some internal test that did not validate the inspector as "itself" when extended with reflection.

    I will make a workaround and update. For now delete the ExtendedTerrainEditor.cs file and things should work."

    This is the thread: https://forum.unity.com/threads/unity-2018-3-upgrade-terrain-broken-inspector-tab-is-a-duplicate.623359/

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