Search Issue Tracker
URP light cookies do not Render on Shader Graph materials in the Player
Reproduction steps:1. Open user attached Project2. Press Play3. Observe the lighting of the two Cubes4. Build and Run Expected resul... Read more
[Shader Graph] Position Node uses World Space instead of Object Space wh...
How to reproduce:1. Open the attached project's Scene labeled "Test"2. In the Scene View, inspect the square sprites3. Note how they... Read more
Importing package causes import loop when its path is child of another i...
Reproduction steps:1. Open the attached project "ImportPackageLoop.zip"2. Open Window > Package Manager3. Click the plus and "Add... Read more
[macOS] UGUI Input Field clears Chinese/Japanese/Korean input when press...
Reproduction steps:1. Open the attached "1349037.zip" project2. Open the "SampleScene" Scene3. Enter Play Mode4. Input Chinese/Japan... Read more
Button not responding to the mouse click in Windows Build when using Inp...
How to reproduce:1. Open the user's attached project "Be a Rock Star Legend.zip"2. Build And Run (File>Build And Run)3. Click on ... Read more
[CPUPLM] MeshRenderer CastShadows property set to 'Off' disables baked i...
Steps to reproduce: 1. Download and open the attached repro project (case_1348581-Lightmapper_NoShadows.zip)2. Navigate to Lighting ... Read more
"InvalidOperationException: Collection was modified" error thrown
"InvalidOperationException: Collection was modified" error thrown. "InvalidOperationException: Collection was modified; enumeration ... Read more
Shader inspector doesn't show whether a keyword can be overridden by glo...
STR:1. Create a new unlit shader.2. Add "#pragma multi_compile_local FOO BAR" after "#pragma multi_compile_fog".3. Select the shader... Read more
Redoing Apply nestee prefab crashes Editor
Steps:1. Create three GameObjects (Go1, Go2, Go3)2. Convert them all to prefabs3. Make Go2 and Go3 children of Go14. Right-click on ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject