Search Issue Tracker

0
votes
Fixed

[Global Illumination] Realtime Lightmap Preview window lost its 0th inde...

Progressive Lightmapper

-

Jan 24, 2019

-

Version/s: 2019.1.0a6, 2019.2.0a2

Realtime Lightmap Preview window lost its 0th index when Player is stopped Steps to repro:1. Open the attached project2. Window >... Read more

1
votes
Fixed

Off Mesh Links get leaked into scene view when editing a prefab with Off...

AI Navigation

-

Jan 24, 2019

-

Version/s: 2018.3.0a6, 2018.3.2f1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open the attached "case_1120451-OffmeshlinkBug" project2. Open the Navigation Window and notice that the NavMesh... Read more

0
votes
Fixed

[Metal] Shader doesn't work in Standalone build with Metal Graphics API

Graphics - General

-

Jan 24, 2019

-

Version/s: 2018.1.0a5, 2018.2.7f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

Reproduction steps: 1. Open "MinimalRepro" project2. See Game view shader blur3. Build Standalone player with Metal Graphics API4. S... Read more

0
votes
Fixed

Material Picker allows to choose only one material until re-opened

Themes

-

Jan 24, 2019

-

Version/s: 2018.3.3f1

1. Create an empty GameObject2. Add MeshRenderer component3. Invoke "Select Material" window and select material (1)4. Select materi... Read more

1
votes
Fixed

[GPU PLM][OSX]CL_INVALID_PROGRAM errors and fallback to CPU PLM after ba...

Progressive Lightmapper

-

Jan 24, 2019

-

Version/s: 2019.1.0b1

Prerequisites:An Apple machine with discrete GPU having more than 2GB of VRAM is needed to repro this bug. Steps to repro:1. Open at... Read more

0
votes
Fixed

[Android][OpenGLES2][2DRP] Light2D with Shape type does not work on Adre...

Package: 2D Render Pipeline

-

Jan 24, 2019

-

Version/s: 1.0.0

To reproduce:1. Open the attached project;2. Change the platform to Android;3. Make sure Graphics API is set to OpenGLES2;4. Build a... Read more

0
votes
Fixed

[IMGUI] "Edit" button in components stays activated even on disabling it.

IMGUI

-

Jan 24, 2019

-

Version/s: 2019.1.0a14, 2019.2.0a2

"Edit" button in components stays activated even on disabling it. Steps to reproduce:1. Create New Project2. Hierarchy > 3D objec... Read more

14
votes
Fixed

[WebGL] Normal Maps produce wrong lighting on WebGL build when appropria...

WebGL

-

Jan 24, 2019

-

Version/s: 2017.4.0f1, 2018.2.14f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Create a new project and import the attached package "case_1120359-NormalsWebGL_package"2. Add "mobile/Bumped Di... Read more

0
votes
Fixed

[Terrain] Height is generated in negative direction with artifacts when ...

Terrain

-

Jan 24, 2019

-

Version/s: 2018.3.0a7, 2019.1.0b1

Steps To Reproduce: 1. Create a Project2. Hierarchy > 3D> Terrain3. Terrain > Paint Terrain Tab > Set Height4. Set Heigh... Read more

0
votes
Fixed

[ProBuilder] IndexOutOfRangeException thrown when clicked on Subdivide O...

Package: Probuilder

-

Jan 24, 2019

-

Version/s: 4.0.2

Creating a shape and clicking on "Subdivide Object" from ProBuilder Window more than 5 times, throws IndexOutOfRangeException Note:1... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.