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[Shadergraph] Matrix multiplication by scalar/float converts the scalar ...
Repro steps:1. Create a matrix4x4 node, a float node, and a multiply node2. Plug the matrix4x4 and float node outputs into the input... Read more
[Shadergraph] View Direction node in tangent space uses inaccurate algor...
Background: the transform node from world to tangent had to be fixed, as it used an algorithm that assumed that the tangent space ba... Read more
[2d] [PSD Importer] Error occurs when not using PSD Importer 5.0.0-pre.1...
[2d] [PSD Importer] Error occurs when not using PSD Importer 5.0.0-pre.1 with 2D Animation 6.0.0-pre.1 Steps to Repro:- create a new... Read more
[HoloLens] Voice commands stop working after App minimize/restore
How to reproduce:1. Open the attached "KeywordRecognizerBug.zip" project2. Build the project to UWP3. Deploy it to HL2 with Release ... Read more
Toggling between Fullscreen and Windowed mode doesn't preserve native re...
How to reproduce:1. Open the attached project (link in the description)2. Open the "SampleScene" Scene -> build and run on UWP3. ... Read more
TexelSize is always 1 for Particle System's Renderer when using Shader G...
How to reproduce:1. Open the user's attached "TexelSizeBug.zip" project2. Open the "Scene" Scene3. Enter Play Mode4. Observe the Spr... Read more
[Hub] Menu bar appears and developer tools become available after launch...
How to reproduce:1. Open Unity Hub and leave it running2. Create a new Windows user and switch to it3. Open Unity Hub while signed i... Read more
Bundles are Built with the same Hashes when the Bundles are modified
Reproduction steps:1. Open user attached Project "r322459"2. Press Piece -> Re-create test prefab3. Press Piece -> Re-create t... Read more
[MLAgents] Errors are thrown on setting negative 'Branches-Size' value ...
On setting negative 'Branches-Size' in Behaviour Parameters MLAgents-Component, console flooded with 'Array size must be non-negativ... Read more
Unity drawing an unused Namespace's Struct when creating a Struct with t...
Reproduction steps:1. Open attached Project "StructIssue"2. Attach the "BuggedStruct" Script to any GameObject Expected result: The ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title
- The Editor freezes indefinitely when a large number of elements are entered in the Subgraphs or Categories lists
- Some Visual Effects package Assets links to documentation are not working
- Heatmap asset’s documentation button in the Inspector window leads to “Sorry... that page seems to be missing!” page when clicked
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions