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Fixed in 1.0.X
Votes
0
Found in [Package]
2019.4
2019.4.13f1
2020.1
2020.2
2021.1
Issue ID
1290398
Regression
No
Bundles are Built with the same Hashes when the Bundles are modified
Reproduction steps:
1. Open user attached Project "r322459"
2. Press Piece -> Re-create test prefab
3. Press Piece -> Re-create test asset
4. Press Piece -> Build asset bundles Note the asset bundles hashes.
5. Open Scene (Assets/Scenes/Main), press Play, (Assets are loaded successfully)
6. Move directory "Assets/Packages/Piece/Scripts" to directory "Assets/Package/Piece/Runtime/Scripts"
7. Press Play (Asset Bundles fail to load)
8. Press Piece -> Build asset bundles Note the asset bundles hashes.
Expected result: The Hashes of the bundles are different or are loaded even when moved
Actual result: The Hashes of the bundles are the same as before and cannot be loaded when moved
Reproducible with: 2019.4.16f1, 2020.1.17f1, 2020.2.0b14, 2021.1.0a9
Could not test with: 2018.4 (Compiler errors)
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All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
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- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used
Resolution Note (fix version 1.0):
Fixed by using the Scriptable Build Pipeline package to build asset bundles.