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Visual Effect Graph doesn't render third particle or renders it as a bla...
How to reproduce: Open the user-attached project (FantasyBowFishing.zip) Open the “ParticleTest“ scene from “Assets/Scenes“ director... Read more
HDR Color and intensity are not affected when changing the project from ...
Reproduction steps: Open the user's attached project Open Assets > Scenes > “Bloom Test” scene Select “Cube (1)” GameObject in... Read more
Table is not being released when calling ReleaseTable
1) Open the attached project 2) Open Scene Bug 3) Press play and open the Addressables Event Viewer (Asset Managements/Addressables/... Read more
AssertOnRecursiveCall(..) does not work
AssertOnRecursiveCall code should not be wrapped in PP_WRAP_CODE because this breaking its functionality. This code is in our codeba... Read more
UGUI NullReferenceException when sprite.texture is null
Reproduction steps:1. Open the attached project2. Open Assets/Scene scene and press Play3. Inspect the Console window Expected resul... Read more
SerializeReference instance added through PropertyModifications can caus...
If you have PropertyModification coming from 2020 version and inserting a SerializeReference instance- target: {fileID: 471073859820... Read more
[Graphics] Crash when submitting depth with no MSAA
[Reported by Meta] If the graphics settings are set to no MSAA with depth submission on (Oculus Quest), we get a crash. See attached... Read more
Package Manager: ENOENT: no such file or directory, mkdir
Description Attempting to create or open a project when there is a quote in the project path/name or in the UPM cache path causes th... Read more
Not all shaders get rendered when using custom Camera Matrix
How to reproduce:1. Open the attached project “in_9123”2. Open “SampleScene” in Scenes3. Select “Main Camera” Camera4. Attach the Ga... Read more
"UnityMediationSdk/UnityMediationSdk.h' file not found" when building to...
How to reproduce:1. Download and open the attached project2. Build and deploy the project to iOS3. Observe the Xcode window Expected... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used