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[ProBuilder] Overrides in the Inspector window look unapplied after appl...
Reproduction steps: Open the “proBuilder” project Open the “SampleScene” scene In the Hierarchy select the “Test” GameObject At the ... Read more
[Quest 2][XR] APK crashes when built with Vulkan and HDR enabled
Reproduction steps:1. Open the user's project.2. Make sure that HDR is checked in the Project tab under Assets > Settings > De... Read more
TextField using USS style becomes broken when no DisplayStyle.* is called
How to reproduce:1. Open the attached "1410902.zip" project2. Open the "AI Designer" window (AI Designer -> Tree Editor)3. Add a ... Read more
Crash on dynCall_iii when building for WebGL
How to reproduce:1. Open the attached project from "case1342472webglbuild.zip"2. Build and Run the project for WebGL3. Observe the e... Read more
[Linux] DisplayInfo.WorkArea ignores resolution scaling when working wit...
How to reproduce:1. Open the attached project named "desktop-move-window-sample-main.zip"2. Open "SampleScene"3. Build and Run4. Pre... Read more
Crash on DirectX12 with multiple stack traces when entering Play mode
Reproduction steps: Open the attached project “IN-14231.zip“ Open the “SpawnUntilCrashScene.unity” scene Enter Play mode and wait Ex... Read more
Raw Texture of a Sprite which is in a SpriteAtlas is included in AssetBu...
Reproduction steps: Open the attached project Open the Addressables Groups window (Window > Asset Management Build the Asset Bund... Read more
HDRP Lit Decal Output Node is missing when trying to add it from the "Cr...
Reproduction steps: Open the attached project Open the “/Assets/VisualEffects.vfx” Visual Effects Graph Right-click on the Visual Ef... Read more
Pure virtual function call at PhysicsManager::AwakeFromLoad() Line 1137 ...
Steps to reproduce:-Due to the nature of the crash and the project is a location based VR installation that uses lots of external ha... Read more
[OpenXR] Camera.stereoEnabled outputs false as long as SRP is enabled
Steps to reproduce:1. Open the attached user's project "BetaURPOpenXRTest.zip"2. Make sure that OpenXR is enabled in the XR plug-in ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used