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Particle System doesn't get rendered into a Texture when using a Command...
How to reproduce:1. Open the user's attached "URPCommandBufferParticle.zip" project2. Open the "TestScene" Scene3. Enter Play Mode4.... Read more
[HDRP] Light Layers change the render result of a specific Custom Pass i...
How to reproduce:1. Open the attached project named "Case_1292470"2. Open the CustomPass Scene3. Observe the Game view. The window w... Read more
The Profiler updates all modules when only one module is enabled
How to reproduce:1. Create a new project2. Open Window > Analysis > Profiler3. Disable all modules except the CPU Usage module... Read more
[HDRP] Enabled Terrain causes HDRenderPipeline.TryCull() to spike up on ...
Steps to reproduce:1. Open attached project2. Make sure terrain is disabled3. Open SampleScene and enable Deep Profiling4, Enter Pla... Read more
[MacOS] Edit menu bar commands(Select All/Copy/Paste) are not functionin...
How to reproduce:1. Open user-submitted project (MacOSEditorAndNativeWindow.zip)2. Open the 'Scene.unityscene'3. Make sure the Nativ... Read more
[XRSDK] [Oculus] [URP] [HDRP] Build does not mirror HMD view
Reproduction steps:1. Create a new project using HDRP or URP template2. Enable XR Plug-in Management (Edit->Project Settings)3. E... Read more
Failed to load window layout when saving layout that contains docked Pro...
How to reproduce:1. Open the project "Buddy Game.zip"2. If Error window pops up: "Failed to load window layout", click "Load Default... Read more
Keyframe can't be copied from one Animation property track to another wh...
How to reproduce it:1. Open attached project "1292685.zip"2. Load "SampleScene" from "Assets" > "Scenes" folder3. Open the Timeli... Read more
Frame charts view line separators disappear when resizing the chart heig...
How to reproduce:1. Create a new project2. Open Window > Analysis > Profiler3. Make sure that only 6 (or fever) modules are en... Read more
File IDs change unexpectedly in Prefab files when loaded with Addressables
Reproduction steps:1. Open the attached project and scene "startup"2. In Project window, open Assets/Prefabs/Screens/barracks.prefab... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names