Search Issue Tracker
Fixed in 12.0.0
Votes
0
Found in [Package]
8.2.0
Issue ID
1293225
Regression
No
[HDRP] Enabled Terrain causes HDRenderPipeline.TryCull() to spike up on Enable Camera
Steps to reproduce:
1. Open attached project
2. Make sure terrain is disabled
3. Open SampleScene and enable Deep Profiling
4, Enter PlayMode
5. When OnDemand probe is called observe HDRenderPipeline.TryCull() doesn't go above 10ms
6. Enable terrain
7. Wait until OnDemand probe is called again and observe that HDRenderPipeline.TryCull() spikes up to about 40ms
Expected result: Enable Camera should not cause HDRenderPipeline.TryCull() to spike up drastically
Reproduced in: 2021.1.0a6, 2019.4.14f1
HDRP versions reproduced in: 11.0.0, 8.2.0
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inspector's custom tooltip is displayed incorrectly when the name is truncated in UI toolkit
- Crash on ScriptableRenderLoopDraw when rendering a specific VFX in Play Mode
- The script is not renamed in the Project window when renaming and a compilation Error is present
- Average FPS in Play Mode degradation on a newly created BiRP project when it's upgraded from 2020.3.48f1 to a newer Editor version
- DecoratorDrawer indentation is incorrect when it is called with EditorGUI
Add comment