Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
1.16.7
Issue ID
ADDR-1617
Regression
No
File IDs change unexpectedly in Prefab files when loaded with Addressables
Reproduction steps:
1. Open the attached project and scene "startup"
2. In Project window, open Assets/Prefabs/Screens/barracks.prefab
3. In script editor, copy/save its contents for future comparison
4. In Editor, enter Play Mode
5. After the scene has loaded, exit Play Mode
6. Repeat steps 2-3
7. Compare the contents
Expected result: The two prefab files are the identical
Actual result: File IDs in the file have changed, entire modules have swapped places
Reproducible with: 1.16.7 (2019.4.14f1, 2021.1.0a5)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
User error, introducing fix breaks LoadAssetAsync functionality