Search Issue Tracker
Sprites and other nested assets are not loaded correctly when using bina...
Reproduction steps: 1. Open the attached project “ReleaseIssueProject” 2. Open the Project Settings window (Edit > Project Setting... Read more
“AssetReferenceSprite.subAsset” name is not updated after renaming Addre...
How to reproduce: 1. Open the user’s attached “My project (2).zip” project 2. Rename the “UI_IMG_SA_Square.png” file 3. Select “MySc... Read more
CS0103 error is thrown when enabling "Addressable Assets" profiling and ...
Reproduction steps: 1. Open the attached "repro_IN-37672ProfilerStrings.zip" project 2. Change Build Platform to PS4 or Switch 3. Ob... Read more
Can't assign a Sprite Atlas to an AssetReferenceAtlasedSprite Property F...
Reproduction steps: 1. Open the attached project “IN-38075_repro“ 2. Open the “SampleScene“ Scene 3. Select the “TRYASSIGN“ GameO... Read more
“No catalog text assets where found in bundle” error is logged when Comp...
How to reproduce: 1. Open the “Catalog_Bundle_Bug” project 2. Open the “SampleScene” 3. Enable Hosting Service on any port (Windo... Read more
“Invalid header data!!!” error is logged when Build Remote Catalog is used
How to reproduce: 1. Open the “InitializeAsync_Bug” project 2. Open the “SampleScene” 3. Enable Hosting Service on any port (Wind... Read more
[Addressables] "Cannot set a redirect limit higher than 128 redirects" e...
Reproduction steps: 1. Open the “RedirectLimitStripped“ project 2. Open the “SampleScene” scene 3. Enable Hosting (Window > Asset... Read more
Addressables Assets are serialized in an arbitrary order when adding to ...
Reproduction steps: 1. Open the attached 'AddressablesSortOrder' project 2. Go to the 'Window -> Asset Management -> Addressables ... Read more
Scriptable Object Subclasses Element Addressable asset is empty, while S...
Reproduction steps: 1. Open the attached “AssetReferenceDrawerBug” project 2. Select the “Assets/New Repro.asset” Scriptable Obj... Read more
Large memory usage when using BuildLayoutGenerationTask
Reproduction steps: 1. Open the attached “TestBuildLayoutGenerationTask” project 2. In the top menu select Tools > Build Addressab... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on memcpy when opening a project that loads TSS files
- Multiple errors appear when compiling a ShaderGraph shader's code in a specific project
- TextMeshPro memory leak occurs when reloading the scene using Addressables
- Vector3 node has no X, Y, Z outputs when adding Vector3 node in the Visual Effect Graph
- [Android] Error "Blitter is already initialized" is present when Adaptive Probe Volumes are used with OpenGLES3