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0
votes
Fixed

Sprites and other nested assets are not loaded correctly when using bina...

Package: Addressables

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May 19, 2023

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Version/s: 1.21.12

Reproduction steps: 1. Open the attached project “ReleaseIssueProject” 2. Open the Project Settings window (Edit > Project Setting... Read more

0
votes
Duplicate

“AssetReferenceSprite.subAsset” name is not updated after renaming Addre...

Package: Addressables

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Apr 14, 2023

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Version/s: 1.17.13, 1.21.10

How to reproduce: 1. Open the user’s attached “My project (2).zip” project 2. Rename the “UI_IMG_SA_Square.png” file 3. Select “MySc... Read more

0
votes
Fixed

CS0103 error is thrown when enabling "Addressable Assets" profiling and ...

Package: Addressables

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Apr 14, 2023

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Version/s: 1.21.10

Reproduction steps: 1. Open the attached "repro_IN-37672ProfilerStrings.zip" project 2. Change Build Platform to PS4 or Switch 3. Ob... Read more

0
votes
Fixed

Can't assign a Sprite Atlas to an AssetReferenceAtlasedSprite Property F...

Package: Addressables

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Apr 14, 2023

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Version/s: 1.21.10

Reproduction steps: 1. Open the attached project “IN-38075_repro“ 2. Open the “SampleScene“ Scene 3. Select the “TRYASSIGN“ GameO... Read more

0
votes
Fixed

“No catalog text assets where found in bundle” error is logged when Comp...

Package: Addressables

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Apr 14, 2023

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Version/s: 1.21.10

How to reproduce: 1. Open the “Catalog_Bundle_Bug” project 2. Open the “SampleScene” 3. Enable Hosting Service on any port (Windo... Read more

0
votes
Active

“Invalid header data!!!” error is logged when Build Remote Catalog is used

Package: Addressables

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Apr 14, 2023

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Version/s: 1.21.10

How to reproduce: 1. Open the “InitializeAsync_Bug” project 2. Open the “SampleScene” 3. Enable Hosting Service on any port (Wind... Read more

0
votes
Fixed

[Addressables] "Cannot set a redirect limit higher than 128 redirects" e...

Package: Addressables

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Apr 18, 2023

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Version/s: 1.21.10

Reproduction steps: 1. Open the “RedirectLimitStripped“ project 2. Open the “SampleScene” scene 3. Enable Hosting (Window > Asset... Read more

0
votes
Active

Locales are not loaded when they are built in an Addressables Bundle

Package: Addressables

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Jan 25, 2024

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Version/s: 2.0.5

Reproduction steps: 1. Open the attached “Project” project 2. Open the “Assets/Scenes/LocaleSelector.unity” Scene 3. Enter the Pl... Read more

0
votes
Fixed

Scriptable Object Subclasses Element Addressable asset is empty, while S...

Package: Addressables

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May 02, 2023

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Version/s: 1.21.2

Reproduction steps: 1. Open the attached “AssetReferenceDrawerBug” project 2. Select the “Assets/New Repro.asset” Scriptable Obj... Read more

1
votes
Fixed

Large memory usage when using BuildLayoutGenerationTask

Package: Addressables

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Apr 22, 2023

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Version/s: 1.21.9

Reproduction steps: 1. Open the attached “TestBuildLayoutGenerationTask” project 2. In the top menu select Tools > Build Addressab... Read more

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