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[Addressables] AsyncOperationHandle.LocationName returns useless string ...
Reproduction steps:1. Open the attached project “BinaryCatalogString”2. In the Project window open Scene “Assets/Scenes/SampleScene.... Read more
GC Alloc every frame when using Addressables
Reproduction steps:1. Open the attached project “AddressablesBug”2. Enter Play mode3. Open the Profiler window and select a frame in... Read more
[Addressables] Binary catalog is much larger than the old .json catalog
How to reproduce:1. Open the attached project “TestBinaryCatalog3.zip“2. Make sure Addressables 1.21.2 is installed3. Build Addressa... Read more
“AssetReferenceSprite.subAsset” name is not updated after renaming Addre...
How to reproduce:1. Open the user’s attached “My project (2).zip” project2. Rename the “UI_IMG_SA_Square.png” file3. Select “MyScrip... Read more
CS0103 error is thrown when enabling "Addressable Assets" profiling and ...
Reproduction steps:1. Open the attached "repro_IN-37672ProfilerStrings.zip" project2. Change Build Platform to PS4 or Switch3. Obser... Read more
Can't assign a Sprite Atlas to an AssetReferenceAtlasedSprite Property F...
Reproduction steps:1. Open the attached project “IN-38075_repro“2. Open the “SampleScene“ Scene3. Select the “TRYASSIGN“ GameObject4... Read more
"List<AssetReference>" does not support drag-and-drop when dragging Game...
How to reproduce:1. Open the “IN-92457.zip“ project2. Open the “SampleScene“3. Select the “Test“ GameObject in the Hierarchy4. Drag ... Read more
SpriteAtlas addressable bundle size is doubled if previous build cache i...
Reproduction steps: 1. Open user attached project "AddressablesSizeRepro_1.21.19"2. Open Window > Asset Management > Addressab... Read more
Large memory usage when using BuildLayoutGenerationTask
Reproduction steps:1. Open the attached “TestBuildLayoutGenerationTask” project2. In the top menu select Tools > Build Addressabl... Read more
[SBP/Addressables] The source textures for sprites are included in the b...
Reproduction steps:1. Open the attached project “AddressablesSizeRepro”2. Open Window > Asset Management > Addressables > G... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Ping/Highlight animation pauses playing when a GameObject was selected in the Search window and the Actions context menu is opened
- Audio Clip Volume and Avoid Repeating Last fields values cannot be changed in Audio Random Container window
- Setting a variable in the root selector via an imported USS file in a theme does not work
- No character limit when creating a new Scene with excessively long name, Editor can be forced to crash
- URP Decal Projector flickers/glitches when added to Cube or Quad GameObjects as a Component