Search Issue Tracker
Fixed
Fixed in 1.21.12
Votes
0
Found in [Package]
1.21.10
Issue ID
ADDR-3336
Regression
Yes
Can't assign a Sprite Atlas to an AssetReferenceAtlasedSprite Property Field
Reproduction steps:
1. Open the attached project “IN-38075_repro“
2. Open the “SampleScene“ Scene
3. Select the “TRYASSIGN“ GameObject
4. Try to assign the “TryAssign“ Sprite Atlas located in Assets/Icon to the “Icon Reference“ Property Field
Expected result: “TryAssign“ Sprite Atlas is assigned to the “Icon Reference“ Property Field
Actual result: “TryAssign“ Sprite Atlas isn’t assigned to the “Icon Reference“ Property Field with the following warning: Assigned editorAsset does not match type UnityEngine.Sprite. EditorAsset will be null.
Reproduced with: 1.21.3, 1.21.8, 1.21.9 (2022.2.14f1), 1.21.10 (2020.3.47f1, 2021.3.22f1, 2022.2.14f1, 2023.1.0b11, 2023.2.0a10)
Not reproduced with: 1.20.5, 1.21.1, 1.21.2 (2023.2.0a10)
Reproduced on: macOS 13.0.1, Windows 11 (user reported)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Resolution Note:
Fixed issue where sprite atlas cannot be assigned to an AssetReferenceAtlasedSprite.