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Fixed in 1.21.20



Found in [Package]


Issue ID




[Addressables] AsyncOperationHandle.LocationName returns useless string when binary catalog is used

Package: Addressables


Reproduction steps:
1. Open the attached project “BinaryCatalogString”
2. In the Project window open Scene “Assets/Scenes/SampleScene.unity”
3. Open the Project Settings window (Edit > Project Settings)
4. In the Project Settings window, Open the Player tab and ensure that “Scripting Define Symbols” contains “ENABLE_BINARY_CATALOG”
4. Open the Addressables Groups window (Window > Asset Management > Addressablees > Groups)
5. In the Addressables Groups window, change “Play Mode Script” to “Use Existing Build”
6. In the Addressables Groups window, make a new build (Build > New Build > Default Build Script)
7. Enter the Play Mode
8. Observe the Console

Expected result: A list of text files is printed in the Console
Actual result: “UnityEngine.AddressableAssets.ResourceLocators.ContentCatalogData+ResourceLocator+ResourceLocation” text is printed in the Console

Reproducible with: 1.21.3, 1.21.10 (2020.3.47f1, 2021.3.22f1, 2022.17f1, 2023.1.0b14, 2023.2.0a12)
Not reproducible with: 1.20.5, 1.21.2 (2020.3.47f1, 2021.3.22f1, 2022.17f1, 2023.1.0b14, 2023.2.0a12)

Reproducible on: Windows 10

Note: If “ENABLE_BINARY_CATALOG” is removed from Edit > Project Settings > Player > Scripting Define Symbols and then rebuilding addressables groups, a list of text files will be printed in the Console when entering the Play Mode

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