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Won't Fix



Found in [Package]



Issue ID




“AssetReferenceSprite.subAsset” name is not updated after renaming Addressable Asset

Package: Addressables


How to reproduce:
1. Open the user’s attached “My project (2).zip” project
2. Rename the “UI_IMG_SA_Square.png” file
3. Select “MyScriptable.asset”
4. In the Inspector window, observe the Subasset of the “My Test Sprite”

Expected result: Addressable Asset and Subasset have the updated names
Actual result: Just the Addressable Asset has the updated name, and Subasset has the old name

Reproducible with: 1.17.13 (2020.3.47f1), 1.21.10 (2020.3.47f1, 2021.3.22f1, 2022.2.16f1, 2023.1.0b13, 2023.2.0a11)

Reproduced on: macOS 13.2.1 (Intel)

Subasset is set to “<none>” after renaming it when using packages from 1.16.19 and lower
“m_SubObjectName“ in the “MyScriptable.asset” is not renamed either

  1. Resolution Note:

    Thank you for reporting a bug to Unity.

    We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.

    Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.

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