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All files are deleted when building an iOS Player to the desktop
How to reproduce: 1. Create a new project 2. File > Build Settingsā¦ 3. Select iOS and Switch Platform 4. Click Build and select Desk... Read more
[UI Toolkit] Debugger window is very slow with specific elements
Reproduction steps: 1. Create a new Project 2. Open UI Toolkit Debugger (Ctrl + F5 on Windows 10 or via Inspector ellipsis menu) 3. ... Read more
[UnityEvent] NullReference error is thrown when selecting a UnityEvent f...
How to reproduce: 1. Open the user-submitted project 2. Open the scene "SampleScene" (Assets/SampleScene.unity) 3. In the Project wi... Read more
[WebGL] Audio in Player gets distorted, plays wrong tracks
Steps to reproduce: 1. Open the user attached project 2. Enter Play Mode and play a bit (notice how it sounds), then exit Play Mode ... Read more
Texture Filter Mode is ignored when set on external native Texture
How to reproduce: 1. Open user-submitted project 2. Play the "MinimalPlayback" Scene 3. Pause the Scene once the Image appears 4. Op... Read more
Interface default implementation crash when passing class as a generic p...
How to reproduce: 1. Open the project "InterfaceDefaultMethods.zip" 2. Open "SampleScene" Scene (Assets>Scenes>SampleScene) 3. Enter... Read more
Lighting in WebGL build is darker than in Unity Editor
Reproduction steps: 1. Open the user's attached "RallyPoint2 - 2021.2.zip" project 2. Go to File > Build And Run 3. In the WebGL bui... Read more
[UWP] Application.internetReachability gets the wrong values when built ...
Reproduction steps: 1. Open project "1351079.zip" 2. Open Build Settings from File > Build Settings 3. Switch Platform to Universal ... Read more
[GPU PLM] NaN artifacts are present when baking above a certain sample t...
How to reproduce: 1. Open the "case_1360935" project 2. Open the "Lab" scene 3. Generate lighting 4. Observe the Scene view Expect... Read more
Memory leak in NavmeshAgent.SetDestination method when multiple agents a...
How to reproduce: 1. Open the attached "case_1404634" project 2. Enter the Play Mode in the "UnloadScene" Scene 3. Open the "Window ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Big chunk of "Untracked" memory in the Memory Profiler screenshot when a custom .obj file is loaded while in Play Mode
- Video contains artifacts when played in the Video Preview section in the Inspector Window
- UI Toolkit Slider "Fill" option doesn't invert when "Inverted" option is selected
- The Random Value option in the Set Attribute Block gets disabled and the "B"/"Max" value lost when upgrading to Unity 6
- Crash in ParallelSortExtensions::ParallelSort