Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2020.3.X, 2021.2.X
Votes
1
Found in
2019.4
2020.3
2020.3.14f1
2021.1
2021.2
2022.1
Issue ID
1351079
Regression
No
[UWP] Application.internetReachability gets the wrong values when built on Universal Windows Platform
Reproduction steps:
1. Open project "1351079.zip"
2. Open Build Settings from File > Build Settings
3. Switch Platform to Universal Windows Platform
4. Turn on Development Build
5. Build and Run Scene "Sample Scene"
6. Turn off the internet connection on the machine
7. Observe Development Console in build
Expected result: "Internet not available" log error appears
Actual result: "Internet is available" log error appears
Reproducible with: 2019.4.30f1, 2020.3.18f1, 2021.1.22f1, 2021.2.0b12, 2022.1.0a9
Comments (1)
-
PeachyPixels
Dec 01, 2021 11:47
It would be great if this could be fixed in 2020 & 2021 as well. Thanks!
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Missing or broken path ()" is shown when opening the "Open Recent Scene" dropdown on a newly created project
- Foveation is not applied to final Blit Passes when camera Post-Processing is disabled in URP & SRP
- Caret is not being offset when content on a GUISkin is offset
- [Android][Vulkan] Application crashes with out of memory when warming up a specific shader on some of the Adreno devices
- Unity Editor hangs on a fresh import when using "-CacheServerWaitForUploadCompletion" command line argument
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0b1
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.6f1
Resolution Note (fix version 2020.3):
Fixed in: 2020.3.25f1