Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2020.3.X, 2021.2.X
Votes
1
Found in
2019.4
2020.3
2020.3.14f1
2021.1
2021.2
2022.1
Issue ID
1351079
Regression
No
[UWP] Application.internetReachability gets the wrong values when built on Universal Windows Platform
Reproduction steps:
1. Open project "1351079.zip"
2. Open Build Settings from File > Build Settings
3. Switch Platform to Universal Windows Platform
4. Turn on Development Build
5. Build and Run Scene "Sample Scene"
6. Turn off the internet connection on the machine
7. Observe Development Console in build
Expected result: "Internet not available" log error appears
Actual result: "Internet is available" log error appears
Reproducible with: 2019.4.30f1, 2020.3.18f1, 2021.1.22f1, 2021.2.0b12, 2022.1.0a9
-
PeachyPixels
Dec 01, 2021 11:47
It would be great if this could be fixed in 2020 & 2021 as well. Thanks!
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Long Prefab save times when using Unity 2022.2 and higher
- Console displays error "UnityException: Creating asset at path Assets/Scenes/ .scenetemplate failed." during scene template saving
- "Development Build" watermark is shown in non-development UWP release builds
- Console errors appear when the Inspector is set to Debug and a GameObject is selected
- A script public variable value is not used when set in the Inspector window
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0b1
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.6f1
Resolution Note (fix version 2020.3):
Fixed in: 2020.3.25f1