Search Issue Tracker
Active
Fixed in 6000.0.25f1, 6000.1.0a2
Votes
0
Found in
6000.0.22f1
Issue ID
UUM-83598
Regression
Yes
The Random Value option in the Set Attribute Block gets disabled and the "B"/"Max" value lost when upgrading to Unity 6
How to reproduce:
1. Unzip the “VfxAttribTest-2022“ project
2. Open it in the 2022.3 LTS
3. Observe the value of the Random (Uniform) Set Attribute in the “Test.vfx“ asset
4. Close the project and open it with Unity 6
5. Observe the Set Attribute of the “Test.vfx“ asset
Expected result: The Random setting stays set to Uniform and the “Max”/”B” properties value is transferred without changes
Actual result: After the migration the Set Attributes Random Setting gest set to Off and the “Max”/”B” properties value gets set to 0 losing its previous value of 1
Reproducible with: 2023.3.0a14, 6000.0.22f1
Not reproducible with: 2021.3.44f1, 2022.3.49f1, 2023.3.0a11
Could not test: 2023.3.0a12, 2023.3.0a13 (“Test.vfx“ got corrupted after the upgrade)
Reproducible on: macOS 14.6.1 (Intel)
Not reproducible on: Windows 10 Pro (22H2)
Note:
- Migration between 2021.3 and 2022.3 does not cause any issues
- Migrating from 2021.3 to Unity 6 reproduces the issue too
- Could not find the exact FAV, more information in the comments
- After the migration, you might get the error “Exception while sanitizing model: Set 'CustomAttribute' Random (Uniform) (Float) of type UnityEditor.VFX.Block.SetCustomAttribute: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.“ (Full error in the comments)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Assertion printed when Maximum Reflection Probe count is higher than 64 due to k_MaxCubeReflectionsOnScreen when Raytracing is enabled
- Seams are visible on the Water System when multiple tiles are used and their Surface type is set to River
- Matching Game View creates unsaved changes even though nothing to save
- AudioClips do not have path or GUID in Build Report and incorrect size is reported
- The rendered color of the preset differs from the preview color when adding a new swatch in the HDR Color Picker
Add comment