Search Issue Tracker
Fixed in 2022.2.X
Fixed in 2021.2.X, 2022.1.X
Votes
0
Found in
2021.2
2021.2.0b11
2022.1
Issue ID
1365565
Regression
Yes
[WebGL] Audio in Player gets distorted, plays wrong tracks
Steps to reproduce:
1. Open the user attached project
2. Enter Play Mode and play a bit (notice how it sounds), then exit Play Mode
3. File > Build And Run (WebGL Platform)
4. Play a bit
Expected result: game audio sounds the same as in the Editor
Actual result: game audio sounds very differently than in the Editor
Reproducible with: 2021.2.0b17, 2022.1.0a13
Not reproducible with: 2020.3.21f1
Couldn't test with: 2019.4 and 2021.1 streams due to errors after upgrading and downgrading
Notes:
-couldn't test with any version earlier than 2021.2.0a13 of 2021.2 stream due to building errors
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Graphics.DrawMeshInstanced does not work when 2D Renderer and 2D Shaders are used
- SpeedTree does not move when using WindZone
- "Undeclared identifier 'LinearToSRGB'" error is thrown when creating a color variable with HDR color mode and assigning a Custom Render Texture target in Shader Graph
- Input System package is missing when creating a new HDRP project
- Inconsistent behaviour when interacting with different dropdown types with pointer events on parent Visual Element
Resolution Note (fix version 2022.2):
Fixed in: 2022.2.0a4
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0b11
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.16f1