Search Issue Tracker
Fixed in 2022.2.X
Fixed in 2021.2.X, 2022.1.X
Votes
0
Found in
2021.2
2021.2.0b11
2022.1
Issue ID
1365565
Regression
Yes
[WebGL] Audio in Player gets distorted, plays wrong tracks
Steps to reproduce:
1. Open the user attached project
2. Enter Play Mode and play a bit (notice how it sounds), then exit Play Mode
3. File > Build And Run (WebGL Platform)
4. Play a bit
Expected result: game audio sounds the same as in the Editor
Actual result: game audio sounds very differently than in the Editor
Reproducible with: 2021.2.0b17, 2022.1.0a13
Not reproducible with: 2020.3.21f1
Couldn't test with: 2019.4 and 2021.1 streams due to errors after upgrading and downgrading
Notes:
-couldn't test with any version earlier than 2021.2.0a13 of 2021.2 stream due to building errors
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note (fix version 2022.2):
Fixed in: 2022.2.0a4
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0b11
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.16f1