Search Issue Tracker
Fixed in 2022.2.X
Fixed in 2020.3.X, 2021.2.X, 2022.1.X
Votes
0
Found in
2019.4.31f1
2020.3
2021.2
2022.1
2022.1.0b1
Issue ID
1388739
Regression
Yes
[UnityEvent] NullReference error is thrown when selecting a UnityEvent function for a GameObject that has a missing script
How to reproduce:
1. Open the user-submitted project
2. Open the scene "SampleScene" (Assets/SampleScene.unity)
3. In the Project window, delete the Script "B" (Assets/B.cs)
4. In the Hierarchy window, select the GameObject "A"
5. In the Inspector window, under the A script, press the + button
6. In the empty GameObject field, drag the GameObject "B" from the Inspector
7. Select the "No Function" dropdown and inspect the Console window (Window > General > Console)
Expected result: No errors are seen in the Console
Actual result: A NullReferenceException error is seen in the Console
Reproducible with: 2019.4.31f1, 2019.4.34f1, 2020.3.25f1, 2021.2.7f1, 2022.1.0b2
Not reproducible with: 2019.4.30f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Resolution Note (fix version 2022.2):
Fixed in: 2022.2.0a6
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0b14
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.19f1
Resolution Note (fix version 2020.3):
Fixed in: 2020.3.34f1