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[macOS][Mojave] Two UV sets generation fails when Mesh Compression prope...
How to reproduce:1. Open the attached '201824.zip' project2. Open 'SampleScene' Scene3. Observe that the GameObjects are blue in the... Read more
Crash on Transform::CountNodesDeep when calling InstantiatePrefab and pa...
How to reproduce:1. Open the attached project (case-1276785.zip)2. In the Project window select the 'Prefab' Asset3. At the top of t... Read more
Camera dollies away too far when focusing on armature bones using F shor...
How to reproduce:1. Open the attached '1214702.zip'2. Open 'SampleScene' Scene3. Zoom in to clearly see the 'Cube.005' GameObject5. ... Read more
Game threads are paused when holding down the mouse cursor on minimize/m...
Reproduction steps:1. Open the user's attached project2. Build and run the RUNME scene3. Observe the Golden value4. Hold down the mo... Read more
Animator GetLayerWeight always returns 0 when calling it on the Base Lay...
How to reproduce:1. Open the attached project (case_1315029-AnimatorGetLayerWeight)2. Open SampleScene3. Click Play4. Observe the Co... Read more
VideoPlayer plays sound in mono when Audio Output Mode is set to "Direct...
Reproduction steps:1. Open the attached ("VideoStereo.zip") project2. Open "output_SampleVideo_LR_test.mp4" in Windows Media Player ... Read more
Animated object's color cannot be modified in Play mode if its AnimatorC...
How to reproduce:1. Open the attached '1278113.zip' project2. From the 'Scenes' folder open the 'SampleScene'3. Enter the Play mode4... Read more
Currently used Camera changes randomly when drawing mesh with DrawMeshNow()
How to reproduce:1. Open the user's attached project from "Surface Canvas.zip"2. Enter Play Mode3. Move your cursor around the Edito... Read more
AssetDatabase.AssetPathToGUID() returns a valid GUID for assets that wer...
How to reproduce:1. Open user-submitted project (AssetDatabaseV2Test.zip)2. From the Menu bar select Test > RunTest3. Note the GU... Read more
Frame Debugger doesn't work when using Camera.SetTargetBuffers
Reproduction steps:1. Download and open the attached "FrameDebuggerSetTargetBuffers" project2. Open the "TestCase" scene3. Enter Pla... Read more
All about bugs
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