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0
votes
Fixed

[macOS][Mojave] Two UV sets generation fails when Mesh Compression prope...

Asset - Importers

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Sep 15, 2020

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Version/s: 2018.4, 2018.4.27f1

How to reproduce:1. Open the attached '201824.zip' project2. Open 'SampleScene' Scene3. Observe that the GameObjects are blue in the... Read more

0
votes
Fixed

Crash on Transform::CountNodesDeep when calling InstantiatePrefab and pa...

Scene Management

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Sep 10, 2020

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Version/s: 2018.4, 2019.4.8f1, 2021.1

How to reproduce:1. Open the attached project (case-1276785.zip)2. In the Project window select the 'Prefab' Asset3. At the top of t... Read more

0
votes
By Design

Camera dollies away too far when focusing on armature bones using F shor...

Scene/Game View

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Jan 27, 2020

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Version/s: 2018.4, 2019.3.0f5, 2020.2

How to reproduce:1. Open the attached '1214702.zip'2. Open 'SampleScene' Scene3. Zoom in to clearly see the 'Cube.005' GameObject5. ... Read more

5
votes
Won't Fix

Game threads are paused when holding down the mouse cursor on minimize/m...

MacOS

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Mar 14, 2021

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Version/s: 2018.4, 2019.4, 2020.2.6f1, 2020.3, 2021.1, 2021.2

Reproduction steps:1. Open the user's attached project2. Build and run the RUNME scene3. Observe the Golden value4. Hold down the mo... Read more

0
votes
Fixed

Animator GetLayerWeight always returns 0 when calling it on the Base Lay...

Animation

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Feb 15, 2021

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Version/s: 2018.4, 2019.4, 2020.2, 2020.2.1f1, 2021.1, 2021.2

How to reproduce:1. Open the attached project (case_1315029-AnimatorGetLayerWeight)2. Open SampleScene3. Click Play4. Observe the Co... Read more

0
votes
Fixed

VideoPlayer plays sound in mono when Audio Output Mode is set to "Direct...

Video

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Sep 10, 2020

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Version/s: 2018.4, 2019.4, 2019.4.7f1, 2020.1, 2020.2

Reproduction steps:1. Open the attached ("VideoStereo.zip") project2. Open "output_SampleVideo_LR_test.mp4" in Windows Media Player ... Read more

0
votes
By Design

Animated object's color cannot be modified in Play mode if its AnimatorC...

Animation

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Sep 16, 2020

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Version/s: 2018.4, 2019.4.5f1, 2020.2

How to reproduce:1. Open the attached '1278113.zip' project2. From the 'Scenes' folder open the 'SampleScene'3. Enter the Play mode4... Read more

0
votes
By Design

Currently used Camera changes randomly when drawing mesh with DrawMeshNow()

Camera

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Aug 25, 2020

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Version/s: 2018.4, 2018.4.5f1, 2020.2

How to reproduce:1. Open the user's attached project from "Surface Canvas.zip"2. Enter Play Mode3. Move your cursor around the Edito... Read more

0
votes
Fixed

AssetDatabase.AssetPathToGUID() returns a valid GUID for assets that wer...

Asset - Database

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Sep 18, 2020

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Version/s: 2018.4, 2020.1.6f1, 2020.2

How to reproduce:1. Open user-submitted project (AssetDatabaseV2Test.zip)2. From the Menu bar select Test > RunTest3. Note the GU... Read more

0
votes
Fixed

Frame Debugger doesn't work when using Camera.SetTargetBuffers

Graphics - LowLevel

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Sep 18, 2020

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Version/s: 2018.4.0f1, 2019.4.10f1, 2020.2.0a1

Reproduction steps:1. Download and open the attached "FrameDebuggerSetTargetBuffers" project2. Open the "TestCase" scene3. Enter Pla... Read more