Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2018.4.X
Votes
0
Found in
2018.4
2018.4.27f1
Issue ID
1277914
Regression
No
[macOS][Mojave] Two UV sets generation fails when Mesh Compression property is used
How to reproduce:
1. Open the attached '201824.zip' project
2. Open 'SampleScene' Scene
3. Observe that the GameObjects are blue in the Scene View
4. Select 'mobWith2UVs' asset in the Project Browser
5. Change Mesh Compression to 'High' in the Inspector
6. Apply changes
Expected result: 'mobWith2UVs' GameObject is blue
Actual result: 'mobWith2UVs' GameObject is white
Reproducible with: 2018.4.27f1
Not reproducible with: 2019.1.0a1, 2019.4.11f1, 2020.1.6f1, 2020.2.0b3
Notes:
- Not reproducible on Catalina
- Reproducible in player
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
Resolution Note (fix version 2019.1):
Fixed in 2019.1.0a1
Resolution Note (fix version 2018.4):
Fixed in 2018.4.31f1