Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2018.4.X
Votes
0
Found in
2018.4
2018.4.27f1
Issue ID
1277914
Regression
No
[macOS][Mojave] Two UV sets generation fails when Mesh Compression property is used
How to reproduce:
1. Open the attached '201824.zip' project
2. Open 'SampleScene' Scene
3. Observe that the GameObjects are blue in the Scene View
4. Select 'mobWith2UVs' asset in the Project Browser
5. Change Mesh Compression to 'High' in the Inspector
6. Apply changes
Expected result: 'mobWith2UVs' GameObject is blue
Actual result: 'mobWith2UVs' GameObject is white
Reproducible with: 2018.4.27f1
Not reproducible with: 2019.1.0a1, 2019.4.11f1, 2020.1.6f1, 2020.2.0b3
Notes:
- Not reproducible on Catalina
- Reproducible in player
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
Resolution Note (fix version 2019.1):
Fixed in 2019.1.0a1
Resolution Note (fix version 2018.4):
Fixed in 2018.4.31f1