Search Issue Tracker
MeshCollilder-Trigger collision detection isn't consistent
Reproduction steps:1. Open project "MeshCollider_Trigger_buggy_2021.2.zip"2. Open Scene "MeshCollider_Cube_vs_Cube"3. Enter Play Mod... Read more
ArticulationBody.GetDenseJacobian does not match the matrix that is calc...
How to reproduce:1. Open project "JacobianMatrix.zip"2. Enter the Play Mode3. Open the Console window Expected result: Matrices shou... Read more
SphereCast doesn't detect mesh collision at certain angles even when sta...
Reproduction steps:1. Open the attached project ("case_1239413-SphereCast.zip")2. Open the repro scene ("SphereCast")3. Enter Play M... Read more
Inconsistent constraint behavior on Configurable Joints when used with D...
Reproduction steps:1. Open the attached project named "Case_1145289"2. Select the Sphere in the BlankScene and enter Play mode3. Mov... Read more
GameObjects with "AddForceAtPosition" are not rotating to the force dire...
How to reproduce:1. Open project "PhysicsForce.zip"2. Enter Play Mode and press the Pause button near the Play button3. In the Hiera... Read more
GameObjects connected with Hinge Joints start flying around the scene wh...
Reproduction steps:1. Open the "1365420.zip" project2. Open the "Assets > TrainController_v3 > Demo > InGameWagonCoupling_P... Read more
In play mode switching Articulation Body's Target value and locking that...
In-play mode switching Articulation Body's Target value and locking that axis causes the object to disappear and throw errors To rep... Read more
Physics.ComputePenetration detects a collision with CapsuleCollider if M...
How to reproduce:1. Open project "ComputePenetrationBug.zip"2. Enter the Play Mode3. Open Scene window and move "Capsule" GameObject... Read more
A mixed hierarchy of ArticulationBodies and Rigidbodies is read back inc...
If in a hierarchy, a Rigidbody is parented to an ArticulationBody, and connected to it with a joint, then its position won't be corr... Read more
GameObject with Character Controller Component fails to detect Colliders...
How to reproduce:1. Open user attached project "UnityBug_PhysicsIgnoringCollisions.zip"2. Enter Play Mode3. Let the game run and obs... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field