Search Issue Tracker
Fixed
Fixed in 2023.2.0a5
Votes
2
Found in
2020.3.35f1
2021.3.5f1
2022.1.6f1
2022.2.0a17
2023.1.0a2
2023.2.0a1
Issue ID
UUM-7391
Regression
No
Physics.ComputePenetration detects a collision with CapsuleCollider if MeshCollider Convex is enabled when there is no collision
How to reproduce:
1. Open project "ComputePenetrationBug.zip"
2. Enter the Play Mode
3. Open Scene window and move "Capsule" GameObject in a Z-axis
4. Observe the DrawLine on "CubeConvexMesh" GameObject when "Capsule" is near
Expected result: DrawLine is drawn when both objects are colliding
Actual result: DrawLine is drawn when objects are not colliding
Reproducible with: 2019.4.36f1, 2020.3.29f1, 2021.2.11f1, 2022.1.0b7, 2022.2.0a4
Note: The DrawLine has a wrong direction when the colliding object is in the corner of "CubeConvexMesh" GameObject
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note (fix version 2023.2.0a5):
Fixed in: 2023.2.0a5