Search Issue Tracker
Fixed
Fixed in 2023.2.0a5
Votes
2
Found in
2020.3.35f1
2021.3.5f1
2022.1.6f1
2022.2.0a17
2023.1.0a2
2023.2.0a1
Issue ID
UUM-7391
Regression
No
Physics.ComputePenetration detects a collision with CapsuleCollider if MeshCollider Convex is enabled when there is no collision
How to reproduce:
1. Open project "ComputePenetrationBug.zip"
2. Enter the Play Mode
3. Open Scene window and move "Capsule" GameObject in a Z-axis
4. Observe the DrawLine on "CubeConvexMesh" GameObject when "Capsule" is near
Expected result: DrawLine is drawn when both objects are colliding
Actual result: DrawLine is drawn when objects are not colliding
Reproducible with: 2019.4.36f1, 2020.3.29f1, 2021.2.11f1, 2022.1.0b7, 2022.2.0a4
Note: The DrawLine has a wrong direction when the colliding object is in the corner of "CubeConvexMesh" GameObject
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note (fix version 2023.2.0a5):
Fixed in: 2023.2.0a5