Search Issue Tracker
SettingsProvider.OnGUI API is called after OnDeactivate when exiting the...
How to reproduce:1. Open the user's attached "SettingsProviderBug" project2. Open the "Edit -> Project Settings-> Test" window... Read more
Error "GUI Error: Invalid GUILayout state" when using BeginVertical
Reproduction steps:1. Open user's attached project2. Select GameObject in the Hierarchy3. In the Inspector find Script Component and... Read more
GUIUtility.hotControl changes when drawing a button using GUILayout
Reproduction steps:1. Open the user's attached "Test.zip" project2. Open the "SampleScene" Scene3. Select the "Test" GameObject4. Mo... Read more
DelayedTextField is returning text from another text field when using in...
How to reproduce:1. Open the project "TestProject - Copy.zip"2. In the Project window select New Test Data (Assets>Source>New ... Read more
Button doesn't appear as toggled/activated when using GUIStyle with GUI....
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. In the Hierarchy, select the "ButtonsManager" GameObje... Read more
[Windows] EndLayoutGroup error is thrown when closing a SaveFilePanel in...
Reproduction steps:1. Open the user's attached project ("GUILayoutError.zip")2. Select a GameObject from the Hierarchy window3. Clic... Read more
[Windows] Light flash effects on opening Profiler/Frame Debugger/Physics...
Light flash effects on opening:- Profiler.- Frame Debugger.- Physics Debugger.- IMGUI Debugger. Steps to repro:1. Create a new proje... Read more
[VFX Graph] Blend direction ArcSphere bug
Blend direction with ArcSphere makes particles disappear Comes with new ArcSphere integration Repro steps: Open unity and create a n... Read more
Error "Could not create asset from Packages/com.unity.postprocessing/Pos...
How to reproduce: 1. Create a new Unity project2. Go to Window > Package Manager3. In Package Manager select the "+↓" button4. In... Read more
Label with Dynamic Color is not getting Playmode tint in the UI Builder ...
How to reproduce:1. Open the user attached project2. Go to the Unity > Preferences > Colors3. Change the Playmode tint color t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed
- SIGSEGV error when adding EditorApplication.delayCall callback declared in complex generic type and exiting Unity in `Performanc