Search Issue Tracker
Won't Fix
Votes
2
Found in
2020.3.35f1
2021.3.5f1
2022.1.6f1
2022.2.0a17
2023.1.0a2
2023.2.0a1
Issue ID
UUM-7399
Regression
No
GameObject with Character Controller Component fails to detect Colliders when its Transform is changed
How to reproduce:
1. Open user attached project "UnityBug_PhysicsIgnoringCollisions.zip"
2. Enter Play Mode
3. Let the game run and observe for about 20 seconds
Expected result: "Character" Game Object always detects Colliders below itself
Actual result: "Character" Game Object does not detect Colliders below itself
Reproducible with: 2019.4.29f1, 2020.3.16f1, 2021.1.17f1, 2021.2.0b7, 2022.1.0a5
Note:
- When the game gets paused, in the Hierarchy window, reenabling active "Chunk" GameObjects resolves the issue for a while, but the issue happens again. Reenabling active "Chunk" Game Objects for the second time fixes the issue entirely and the issue will not reappear for the remainder of the session
- "CharacterControllerTest.cs" contains all the Tranform changing logic
Comments (1)
-
Rasmus-K
Feb 18, 2022 15:08
Any news about when a fix for this will be available?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Resolution Note:
The bug is no longer reproducible on 2023.1 and 2023.2 Unity streams. It was likely fixed by the general Transform Sync improvements that are unfortunately not backportable.