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Won't Fix

Votes

2

Found in

2020.3.35f1

2021.3.5f1

2022.1.6f1

2022.2.0a17

2023.1.0a2

2023.2.0a1

Issue ID

UUM-7399

Regression

No

GameObject with Character Controller Component fails to detect Colliders when its Transform is changed

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How to reproduce:
1. Open user attached project "UnityBug_PhysicsIgnoringCollisions.zip"
2. Enter Play Mode
3. Let the game run and observe for about 20 seconds

Expected result: "Character" Game Object always detects Colliders below itself
Actual result: "Character" Game Object does not detect Colliders below itself

Reproducible with: 2019.4.29f1, 2020.3.16f1, 2021.1.17f1, 2021.2.0b7, 2022.1.0a5

Note:
- When the game gets paused, in the Hierarchy window, reenabling active "Chunk" GameObjects resolves the issue for a while, but the issue happens again. Reenabling active "Chunk" Game Objects for the second time fixes the issue entirely and the issue will not reappear for the remainder of the session
- "CharacterControllerTest.cs" contains all the Tranform changing logic

  1. Resolution Note:

    The bug is no longer reproducible on 2023.1 and 2023.2 Unity streams. It was likely fixed by the general Transform Sync improvements that are unfortunately not backportable.

Comments (1)

  1. Rasmus-K

    Feb 18, 2022 15:08

    Any news about when a fix for this will be available?

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