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Third Party Issue
Votes
1
Found in
2020.3.35f1
2021.3.5f1
2022.1.6f1
2022.2.0a17
2023.1.0a2
2023.2.0a1
Issue ID
UUM-7394
Regression
No
SphereCast doesn't detect mesh collision at certain angles even when starting outside the mesh
Reproduction steps:
1. Open the attached project ("case_1239413-SphereCast.zip")
2. Open the repro scene ("SphereCast")
3. Enter Play Mode
4. Inspect Console and rays inside the scene
Expected result: No logs are shown (OverlapCapsule and SphereCast finds same info)
Actual result: SphereCast doesn't detect mesh collisions even though OverlapCapsule over the same region founds them
Reproducible with: 2018.4.24f1, 2019.4.2f1, 2020.1.0b14, 2020.2.0a15
Notes:
1. Almost any change in parameters one way or the other will trigger the expected behaviour.
2. Similarly, increasing or decreasing the spherecast radius by a tiny amount will both produce hits, showing the issue is related to the angle/location of where the first hit would have been.
3. Setting the custom mesh to Convex mode produces a hit, so this issue might only be present in concave mode.
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Resolution Note:
This is a defect in PhysX, sphere sweeps cannot handle completely co-planar cases. The sweep direction has to be in the plane of the triangle within +/-0.1 degrees for this to happen.
https://github.com/NVIDIAGameWorks/PhysX/blob/4.1/physx/source/geomutils/src/sweep/GuSweepSphereTriangle.cpp#L60
At the moment, closing this as "Won't fix" due to low user pain but it should be reconsidered if the problem becomes more widely encountered.