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Fixed
Fixed in 2020.3.38f1, 2021.3.9f1, 2022.2.0b4, 2023.1.0a4, 2023.2.0a1
Votes
2
Found in
2020.3.35f1
2021.3.5f1
2022.1.6f1
2022.2.0a17
2023.1.0a2
2023.2.0a1
Issue ID
UUM-7390
Regression
No
MeshCollilder-Trigger collision detection isn't consistent
Reproduction steps:
1. Open project "MeshCollider_Trigger_buggy_2021.2.zip"
2. Open Scene "MeshCollider_Cube_vs_Cube"
3. Enter Play Mode
4. Observe debug logs in Console window
Expected result: "OnTriggerStay Cube_Collider" Debug.Log is called when Cubes are penetrating
Actual result: "OnTriggerStay Cube_Collider" Debug.Log isn't called when Cubes are penetrating
Reproducible with: 2019.4.34f1, 2020.3.25f1, 2021.2.7f1, 2022.1.0b2, 2022.2.0a1
Note:
- This doesn't reproduce when using a Box Collider
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Resolution Note (fix version 2023.2.0a1):
Fixed in: 2023.2.0a1
Resolution Note (fix version 2023.1.0a4):
Fixed in: 2023.1.0a4
Resolution Note (fix version 2022.2.0b4):
Fixed in: 2022.2.0b4
Resolution Note (fix version 2021.3.9f1):
Fixed in: 2021.3.9f1
Resolution Note (fix version 2020.3.38f1):
Fixed in: 2020.3.38f1