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Fixed

Fixed in 2020.3.38f1, 2021.3.9f1, 2022.2.0b4, 2023.1.0a4, 2023.2.0a1

Votes

2

Found in

2020.3.35f1

2021.3.5f1

2022.1.6f1

2022.2.0a17

2023.1.0a2

2023.2.0a1

Issue ID

UUM-7390

Regression

No

MeshCollilder-Trigger collision detection isn't consistent

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-

Reproduction steps:
1. Open project "MeshCollider_Trigger_buggy_2021.2.zip"
2. Open Scene "MeshCollider_Cube_vs_Cube"
3. Enter Play Mode
4. Observe debug logs in Console window

Expected result: "OnTriggerStay Cube_Collider" Debug.Log is called when Cubes are penetrating
Actual result: "OnTriggerStay Cube_Collider" Debug.Log isn't called when Cubes are penetrating

Reproducible with: 2019.4.34f1, 2020.3.25f1, 2021.2.7f1, 2022.1.0b2, 2022.2.0a1

Note:
- This doesn't reproduce when using a Box Collider

  1. Resolution Note (fix version 2023.2.0a1):

    Fixed in: 2023.2.0a1

  2. Resolution Note (fix version 2023.1.0a4):

    Fixed in: 2023.1.0a4

  3. Resolution Note (fix version 2022.2.0b4):

    Fixed in: 2022.2.0b4

  4. Resolution Note (fix version 2021.3.9f1):

    Fixed in: 2021.3.9f1

  5. Resolution Note (fix version 2020.3.38f1):

    Fixed in: 2020.3.38f1

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