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Won't Fix

Votes

0

Found in

2020.3.35f1

2021.3.5f1

2022.1.6f1

2022.2.0a17

2023.1.0a2

2023.2.0a1

2023.3.0a3

6000.0.0b11

Issue ID

UUM-7397

Regression

No

A mixed hierarchy of ArticulationBodies and Rigidbodies is read back incorrectly

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If in a hierarchy, a Rigidbody is parented to an ArticulationBody, and connected to it with a joint, then its position won't be correctly reflected by the Transform, even though the actual position as seen by the physics engine was correct (see the Physics Debugger).

To reproduce:

1) Open the project attached to this case
2) Open the art-test scene
3) Press play
4) Make sure the physics debugger is open (Window - Analysis - Physics Debugger)
5) Notice that the sphere on the right ("parented") is not drawn solid. This is because the visual position (Transform) is different from the physical position (as shown by the Debugger)
6) Notice that the magnitude of the drift depends on the "Target Velocity" of the child articulation.

Expected: The sphere on right should look like the sphere on the left, that is the physical position should be identical to its transform.

WORKAROUND: Unparent all Rigidbodies from ArticulationBodies.

  1. Resolution Note:

    After review we have elected not to address this issue at this time.

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