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[Oculus][TMP] ArgumentOutOfRangeException Selection is out of range for ...
Steps to reproduce:1. Download the attached user's project "TMProInput2020.zip"2. Make sure to target the Android platform3. Make su... Read more
[URP] Gizmos position and scale incorrectly when changing camera rect
Reproduction steps:1. Open the attached “GizmoScaling“ project2. Open the “SampleScene” scene3. Make sure “Render Pipeline Asset“ (P... Read more
UnityWebRequest buffers Http response in WebGL Player and sends all elem...
How to reproduce:1. Open users’ attached project “WebApiTest.zip” in VisualStudio (Open "WebApiTest.sln")2. Run the project (Browser... Read more
ComputeShader.SetVector() does not work when assigning to int4
Reproduction steps:1. Open the attached project "Case_1413515.zip" and load Scene "SampleScene"2. Enter Play Mode3. Observe the Game... Read more
Garbage is generated by the AutoConnect method when deleting a Terrain w...
Reproduction steps:1. Open the user's attached "AutoConnectBug.zip" project2. Open the "AutoConnect_Unecessary_Garbage_Generation" S... Read more
[URP] CullingResults contain duplicated Terrain as many as ScriptableRen...
How to reproduce:1. Open the user's attached "TerrainBug.zip" project2. Open the "SampleScene" Scene3. Select the "JustCallCull" Gam... Read more
Terrain shadows are not rendered when zooming out in Scene/Game View wit...
Steps to reproduce:1. Open the attached project "Project.zip"2. Open Scenes/Test3. Zoom out in the Scene View4. Observe the Terrain ... Read more
[M1] Memory leak and crash when using VertexID in Shader Graph
Reproduction steps:1. Open the attached 'My project'2. Open the 'New Shader Graph' in Shader Graph Editor3. Monitor the memory usage... Read more
GUIStyle.CalcHeight returns different values when DPI scaling is set to ...
How to reproduce:1. Open the user's attached "GUIStyleCalcHeightBug" project2. Make sure your display scaling is set to 100%3. Click... Read more
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