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Cursor.LockState locking out of the screen when using two monitors with ...
How to reproduce:1. Set one of your monitor's scale to the highest scale (170% or 200%) in Windows Display settings2. Open the user'... Read more
[MultiSelect] [BuildSettings] Gameobjects multi-selected inconsistently ...
On using Shift/Cmd(⌘)+ Up arrow(↑) shortcut keys to multi-select Gameobjects from hierarchy window resulting Gameobjects multi-selec... Read more
[Volume Framework] [Improved Prefab] Blue Indicator is misplaced on maki...
Blue Indicator is misplaced on making changes in Mode under Volume Steps to Repro: 1. Create a new Project in URP Template2. Create ... Read more
[WMR] Empty depth buffer is submitted when using Holographic Remoting fr...
Workaround: Explicitly disabling HDR in the Camera or in Project Settings->Graphics restores the original direct rendering behavi... Read more
Decals are not rendered when using URP with Screen Space Decal(SSD) shaders
How to reproduce:1. Open the attached project("Easy Decal Test URP.zip")2. Click on a Decal3. In the Inspector change the shader to ... Read more
Should not be able to paste Markers on Timeline Control tracks
A Timeline Marker on a Control track is not supported/allowed, but you can copy/paste one from othernother track. This should not be... Read more
After switching URP material in Shader Graph's Graph Inspector, Property...
To reproduce:1. Open Shader Graph;2. In Graph Inspector, change Universal Material types (Lit, Sprite Lit, Sprite Unlit). Expected r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
- Group Node name text is way smaller in the renaming state than the actual display size