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Input.GetJoystickNames() returns an empty array when using an MFI contro...
How to reproduce: 1. Connect an MFI controller to target device (Steelseries Stratus was used for this repro) 2. Open attached proj... Read more
[Android] Application crashes with "File is Corrupted" errors from an ex...
Steps to reproduce 1. Open the attached Customer's project "PackageCorruption.zip" 2. Build and run the project on an android devi... Read more
Sprite in the TMP Text field is not rendered when the text gets out of t...
How to reproduce: 1. Open the user’s attached project 2. Enter Play Mode 3. In the Hierarchy select the “Text (TMP)” GameObject ... Read more
[Android] Application.streamingAssetsPath points to a wrong directory on...
Repro steps: 1. Open user attached project 2. Switch build target to Android 3. Make sure "Build App Bundle (Google Play)" is checke... Read more
[Timeline] ArgumentException in SignalReceiver when all Signals are set ...
In SignalReceiver component with 2 or more Reactions, "ArgumentException: SignalAsset already used." error is thrown when the last S... Read more
IL2CPP: 3D array access generates code which segfaults on iOS
The attached project will, when built for iOS using IL2CPP, generate code which halts with EXC_BAD_ACCESS. Tested with Unity 4.6.2p1... Read more
Reset functionality does not work on Custom Render Texture
Reset functionality does not work on Custom Render Texture Steps to Repro: 1. Create a new Project 2. Project > right-click > Crea... Read more
[macOS]Dynamic line renderer code crashes unity on __abort_with_payload ...
How to reproduce: 1. Open the attached unitybug.zip project 2. Open the "BSplineLineRenderer" scene 3. Enter the Play mode 4. Ensure... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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