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3
votes
Fixed

Input.GetJoystickNames() returns an empty array when using an MFI contro...

Input

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Jan 13, 2016

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Version/s: 5.3.1p2

How to reproduce: 1. Connect an MFI controller to target device (Steelseries Stratus was used for this repro) 2. Open attached proj... Read more

0
votes
By Design

[Android] Application crashes with "File is Corrupted" errors from an ex...

--

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Nov 09, 2022

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Version/s: 2020.3.41f1, 2021.3.13f1, 2022.1.22f1, 2022.2.0b13, 2023.1.0a18

Steps to reproduce 1. Open the attached Customer's project "PackageCorruption.zip" 2. Build and run the project on an android devi... Read more

0
votes
Fixed
4
votes
Duplicate

Sprite in the TMP Text field is not rendered when the text gets out of t...

Package: TextMeshPro

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Nov 17, 2022

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Version/s: 3.0.6, 3.2.0-pre.2, 4.0.0-pre.1

How to reproduce: 1. Open the user’s attached project 2. Enter Play Mode 3. In the Hierarchy select the “Text (TMP)” GameObject ... Read more

0
votes
Fixed

[Android] Application.streamingAssetsPath points to a wrong directory on...

Mobile

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Sep 13, 2019

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Version/s: 2017.4.19f1, 2018.4.8f1

Repro steps: 1. Open user attached project 2. Switch build target to Android 3. Make sure "Build App Bundle (Google Play)" is checke... Read more

0
votes
Fixed

[Timeline] ArgumentException in SignalReceiver when all Signals are set ...

Package: Timeline

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Jan 11, 2020

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Version/s: 1.0.0, 1.3.0-preview.6

In SignalReceiver component with 2 or more Reactions, "ArgumentException: SignalAsset already used." error is thrown when the last S... Read more

0
votes
Fixed

IL2CPP: 3D array access generates code which segfaults on iOS

Scripting

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Feb 11, 2015

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Version/s: 4.6.2p1

The attached project will, when built for iOS using IL2CPP, generate code which halts with EXC_BAD_ACCESS. Tested with Unity 4.6.2p1... Read more

0
votes
Fixed

Reset functionality does not work on Custom Render Texture

Texture

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Oct 14, 2020

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Version/s: 2019.4, 2020.1, 2020.2, 2020.2.0b8, 2021.1

Reset functionality does not work on Custom Render Texture Steps to Repro: 1. Create a new Project 2. Project > right-click > Crea... Read more

0
votes
Fixed
0
votes
Won't Fix

[macOS]Dynamic line renderer code crashes unity on __abort_with_payload ...

MacOS

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Nov 01, 2019

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Version/s: 2017.4, 2019.3.0b8, 2020.1

How to reproduce: 1. Open the attached unitybug.zip project 2. Open the "BSplineLineRenderer" scene 3. Enter the Play mode 4. Ensure... Read more

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