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0
votes
Fixed

scripting_object_get_class crash while compiling when using [SerializeRe...

Serialization

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May 15, 2019

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Version/s: 2019.3.0a2

Steps to reproduce:1. Open User-supplied project ("2019.3_First.zip")2. Open Script "NewBehaviourScript" (Assets window)3. Comment o... Read more

0
votes
Fixed

[Inspector] NullRef when multi-selecting instances of the same effect wi...

Package: Visual Effect Graph

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May 15, 2019

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Version/s: 5.16.0

Repro steps:1. Create a default VFX, add a float parameter to blackboard and expose it (or use the attached VFX)2. Add the effect to... Read more

0
votes
Fixed

AvatarMask transform field creates a huge gap in Inspector Window when p...

IMGUI

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May 15, 2019

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Version/s: 2019.3.0a3

Steps to repro:1. Open "AvatarHugeGap.zip"2. Select New Avatar Mask in Project Window3. In the Inspector Window press "Expand All" b... Read more

0
votes
Fixed

[MacOS][Metal] RenderTextures that have MipMaps enabled don't render pro...

Metal

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May 15, 2019

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Version/s: 2019.1.0b1, 2019.1.1f1, 2019.2, 2019.3

Reproduction steps: 1. Open "GLClearIssue.zip" project2. Open "GLClearIssue" scene3. Enter Play mode4. Notice that both planes are r... Read more

0
votes
Fixed

[iOS] UnityWebRequest Asset Bundle stalls when downloading

WebRequest

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May 15, 2019

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Version/s: 2017.2.0f2, 2017.4.0f1, 2017.4.22f1

How to reproduce:1. Download the attached BundleDownloadRepro.zip and enter the password (The password is in the comments)2. Go to F... Read more

0
votes
Fixed

Resizing the preview in the asset explorer window causes the wrong mouse...

Themes

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May 15, 2019

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Version/s: 2019.3.0a1, 2019.3.0a3

Changing the size of the asset preview used in the asset explorer popup window seems to break the mouse cursor icon - if the mouse c... Read more

0
votes
Fixed

System becomes slow when using a Particle System with a Material that ha...

Visual Effects - Legacy

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May 15, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.14f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

When using a Particle System with a Material that has a Shader that uses a Custom Shader GUI it will end up in a state where every r... Read more

0
votes
Fixed

[Android] Temporary Render Textures configured with Memoryless.MSAA rend...

Mobile Graphics

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May 15, 2019

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Version/s: 2018.3.12f1

Steps to reproduce:1. Open the attached project "AndroidMemorylessMSACommandBuffer.zip"2. Open Sample Scene3. Select Main Camera &gt... Read more

1
votes
Fixed

Terrain brush functionality is disabled in second Inspector when locked ...

Terrain

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May 15, 2019

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Version/s: 2018.4.1f1, 2019.1.2f1, 2019.1.3f1

How to reproduce:1. Create a new project2. Create a Terrain (right-click in the Hierarchy tab -> 3D object -> Terrain)3. Selec... Read more

0
votes
Fixed

[Improved Prefab] Override indicator (blue line) appears misaligned on C...

Scene Management

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May 15, 2019

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Version/s: 2019.3.0a2, 2019.3.0a3

[Improved Prefab] Override indicator (blue line) appears misaligned on Camera field for Video. Steps to reproduce: 1) Create a new p... Read more

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