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Baked Lightmaps preview is more faded than in the Preview window
Reproduction steps:1. Open the attached project2. Go Window -> Rendering -> Lighting -> Baked Lightmaps3. Check the preview... Read more
Incorrect contact pair normal in the contact modification callback is sh...
Reproduction steps:1. Open the user's attached project2. Open the scene 'ModifyContactTest'3. Enter Play mode4. Press space and obse... Read more
[VFX Graph] Render Order is not automatically updated until VFX window i...
How to reproduce:1. Open the attached package2. Make sure that VFX window is closed3. Select VFX asset in the Project Browser4. In t... Read more
Crash on __pthread_kill when deserializing a different type field with t...
Reproduction steps:1. Open the user's attached project2. Enter play mode, then exit play mode3. Comment-out line 6 in Data.cs4. Unco... Read more
UnityWebRequest.url and UnityWebRequest.uri is not updated when request ...
Reproduction steps:1. Open the attached "Redirect.zip" project2. Build and run the project for WebGL3. Observe the player and consol... Read more
Substance asset materials lose their color, emission, and transparency d...
How to reproduce:1. Open the attached project "Substance.zip"2. Open Assets/ReproFiles/data/Assets/Sinespace_Temp/GameObject.unity E... Read more
"Opening file" error appears when stoping recording if Path is "Assets F...
How to reproduce:1. Open the attached project "OneDiagonal2.zip"2. Open the Recorder (Window>General>Recorder>Recorder Wind... Read more
Prefab Variant isn't reimported after ScriptedImporter result changes
Reproduction steps:1. Open project "SIOrder"2. Reimport "Assets/DependsOnSphere-c1 Variant" (Right-click > Reimport)3. Reimport "... Read more
[iOS] UIToolkit Border Renders Incorrectly
Reproduction steps:1. Download and open the attached "UIToolkit Bug.zip" project2. Build and deploy the project to iOS3. Observe the... Read more
[Android][IL2CPP] Android sqlite exceptions when built with IL2CPP
Reproduction steps:1. Open the user's attached project "SqliteTest.zip"2. Make sure the Scripting Backend is set to IL2CPP3. Build a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Generating Light Probe lighting returns inconsistent results on a specific mesh
- Two Warnings appear for every Soft Delete Operation when Deleting Sub Assets in the Project Browser
- Color window opens in another monitor than Editor when Editor is open on a secondary display with a lower resolution
- “Item m_LightProbeSystem not found” warning is thrown when pressing the “Open” button multiple times in the Adaptive Probe Volume component warning
- Adaptive Probe Volume Gizmo lines do not render when Scene View is set to Debug Draw Mode