Search Issue Tracker
By Design
Votes
0
Found in
6000.0.22f1
Issue ID
UUM-83566
Regression
No
Adaptive Probe Volume baking probe offset is not working correctly
Reproduction steps:
1. Open the attached “Repro“ project
2. Open the “Assets/BugReproScene.unity” Scene
3. Enable the “Display Probes“ setting in the Rendering Debugger (Window > Analysis > Rendering Debugger > Probe Volumes > Probe Visualisation)
4. Observer the probes
5. Change the Y axis “Probe Offset“ Value to 0.1
6. Select “Adaptive Probe Volume” in the Hierarchy
7. Bake Probe Volumes from the Inspector
8. Observer the probes
Expected result: The probes are all offset by 0.1 in the Y axis (above the plane)
Actual result: All of the probes flip in the Y axis and are suddenly under the plane
Reproducible with: 6000.0.22f1
Couldn’t test with: 2021.3.44f1, 2022.3.50f1 (APV are unavailable)
Reproducible on: M1 Max MacOS 14.5
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mdb_xcursor_init1 when opening a specific project
- HDRP Decal Projector uses “Default” layer as main layer in “Rendering Layer Mask” instead of “Decal Layer Default”
- Cameras Overlay menu has unnecessary empty space at the bottom
- Sprite Atlas Asset UI issues
- Palette Settings link to the documentation isn’t working
Resolution Note:
Closing as designed, as this is expected behaviour from the APV offsetting feature.