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[UWP] When using Executable Only build, the cursor image is distorted.
The cursor image looks stretched in Y axis, and cut off from the middle. Repro:1. Download project attached2. Build UWP with Executa... Read more
[TextMeshPro] TMP_Dropdown blocks keyboard/controller navigation when di...
How to reproduce:1. Open the attached project ("case_1162600-TextMeshProDropdownBug.zip")2. Open the "SampleScene" and enter the Pla... Read more
Asset importer crashes when importing a shader and Unity freezes if you ...
Steps to reproduce:1. Open the project attached by QA;2. Reimport the shader. Expected: Editor does not freeze, the shader is succes... Read more
[Presets] ArgumentNullException error is thrown on creating preset of th...
Undo objects may not be null and ArgumentNullException errors are thrown on overriding preset with the existing preset asset. Steps ... Read more
2D Point Light won't show up in Game view or in Player, but it works in ...
There seems to be that only at certain distances from the origin, the camera will render the 2D lights, but only in Game view or the... Read more
[LWRP] Unlit particles shader is not rendered when Soft Particles are en...
To reproduce:1. Open any project win Lightweight set up2. Create a particle system with "Lightweight Render Pipeline/Particles/Unlit... Read more
Adding tiles in the tile palette makes the tiles invisible
I have been trying to make a tilemap while using the new LWRP 2D renderer. I first installed the LWRP 6.7.1, package, then upgraded ... Read more
[IL2CPP] Player crashes when calling user32.dll function ToUnicode
Steps to reproduce:1. Download attached project2. Build project for Standalone IL2CPP3. Launch player Results: Player crashes Reprod... Read more
IMGUI's EditorGUI.IntSlider causes a StackOverflow and crashes after a f...
How to reproduce:1. Open attached project "New Unity Project.zip"2. In the Editor select Window -> IntSliderIssue3. Observe the C... Read more
TextMeshPro InputField throws ArgumentOutOfRangeException when emptied w...
To reproduce: 1. Download attached "TextMeshProInputFieldCrash.zip" project and open in Unity2. Open "SampleScene" scene3. Build for... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used