Search Issue Tracker
Fixed in 10.2.0
Votes
3
Found in [Package]
5.7.2, 5.16.1, 6.5.2. 6.7.1
Issue ID
1162556
Regression
No
[LWRP] Unlit particles shader is not rendered when Soft Particles are enabled on built application
To reproduce:
1. Open any project win Lightweight set up
2. Create a particle system with "Lightweight Render Pipeline/Particles/Unlit" shader applied to it's (Particle System's) material
3. Enable Soft Particles in addressed material
4. Build for Android (Working as intended in editor)
Result: shader is not rendered / is invisible
Reproduced in packages: 5.7.2, 5.16.1, 6.5.2. 6.7.1
Not reproduced inpackages: 4.10.0
Note: it seems like the values of Near / Far fade are irrelevant as long as Soft Particles are enabled
Note2: Reproduced on Android, Windows Standalone, Linux Standalone
Not reproduced on: Mac Standalone, iOS, Editor
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Toolkit Editor Window Creator becomes deformed and stretched when the “Enter” key is pressed
- “Assertion failed on expression: 'IsFinite(distanceForSort)’” is spammed in the Console when changing Trail GameObject position to a very high number
- VFX Graph Node documentation icon is pixelated
- Cutout box is covered in a shadow when the object that houses the cutout is casting shadows
- “Metal: Fragment shader missing texture binding at index 0 (_MainTex / Hidden/Preview Alpha)” warnings are thrown when selecting some TextMesh Pro Font Assets
Add comment