Search Issue Tracker
Fixed in 10.2.0
Votes
3
Found in [Package]
5.7.2, 5.16.1, 6.5.2. 6.7.1
Issue ID
1162556
Regression
No
[LWRP] Unlit particles shader is not rendered when Soft Particles are enabled on built application
To reproduce:
1. Open any project win Lightweight set up
2. Create a particle system with "Lightweight Render Pipeline/Particles/Unlit" shader applied to it's (Particle System's) material
3. Enable Soft Particles in addressed material
4. Build for Android (Working as intended in editor)
Result: shader is not rendered / is invisible
Reproduced in packages: 5.7.2, 5.16.1, 6.5.2. 6.7.1
Not reproduced inpackages: 4.10.0
Note: it seems like the values of Near / Far fade are irrelevant as long as Soft Particles are enabled
Note2: Reproduced on Android, Windows Standalone, Linux Standalone
Not reproduced on: Mac Standalone, iOS, Editor
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time
Add comment