Search Issue Tracker
Fixed in 2.0.2 & 1.4.2
Votes
0
Found in [Package]
1.4.1
Issue ID
1162600
Regression
No
[TextMeshPro] TMP_Dropdown blocks keyboard/controller navigation when disabled
How to reproduce:
1. Open the attached project ("case_1162600-TextMeshProDropdownBug.zip")
2. Open the "SampleScene" and enter the Play Mode
3. With your mouse click on the left button to select it and then using the arrow keys on the keyboard move right to left (Observe that the selections work without issues)
4. On the keyboard press F1 to disable the middle dropdown object
5. Try to move with arrow keys again
Expected result: the selection moves from the left button to the right ignoring the now disabled dropdown object without issues
Actual result: the navigation is blocked by the disabled object completely and stays on the last selected object
Reproduced in: 2019.3.0a6, 2019.2.0b6, 2019.1.7f1, 2018.4.2f1 (With TextMeshPro version 2.0.1; 1.4.1)
Couldn't test with: 2017.4.28f1 (No built-in TextMeshPro support)
Note: Only the TextMeshPro dropdown blocks the navigation (The regular dropdown and other TextMeshPro objects do not cause the navigation to be blocked)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Resolution Note (fix version 2.0.2 & 1.4.2 ):
This issue has been resolved. The fix will be included in the next release of the TMP package which will be version 1.4.2 for Unity 2018.4 and 2.0.2 for Unity 2019.x.