Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2019.3.0a6
Issue ID
1162563
Regression
Yes
[Presets] ArgumentNullException error is thrown on creating preset of the existing preset asset
Undo objects may not be null and ArgumentNullException errors are thrown on overriding preset with the existing preset asset.
Steps to repro:
1. Open the attached project.
2. Select the BoxCollider preset asset.
3. Click on the preset icon in the inspector.
4. Replace & Save the preset.
Actual Result:
Exceptions are thrown in the console.
Expected Result:
The Exceptions should not occur in the console.
Reproducible in:
2019.3.0a6.
Working Fine in:
2019.3.0a5, 2019.2.0b6.
Environment:
Windows & Mac.
Stack trace:
Undo objects may not be null.
UnityEditor.ContainerWindow:InternalCloseWindow()
ArgumentNullException: Value cannot be null.
Parameter name: target
UnityEditor.Presets.Preset.ApplyTo (UnityEngine.Object target) (at C:/buildslave/unity/build/Modules/PresetsEditor/Public/Preset.bindings.cs:26)
UnityEditor.Presets.PresetContextMenu.RevertValues () (at C:/buildslave/unity/build/Modules/PresetsEditor/PresetContextMenu.cs:24)
UnityEditor.Presets.PresetContextMenu.OnSelectionChanged (UnityEditor.Presets.Preset selection) (at C:/buildslave/unity/build/Modules/PresetsEditor/PresetContextMenu.cs:32)
UnityEditor.Presets.PresetContextMenu.OnSelectionClosed (UnityEditor.Presets.Preset selection) (at C:/buildslave/unity/build/Modules/PresetsEditor/PresetContextMenu.cs:47)
UnityEditor.Presets.PresetSelector.OnDisable () (at C:/buildslave/unity/build/Modules/PresetsEditor/PresetSelector.cs:298)
UnityEditor.ContainerWindow:InternalCloseWindow()
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ShaderGraph tab header changes the icon to the VFX Graph icon when ShaderGraph and VFX Graph with the same name are both opened
- The Build Profiles window has usability issues when the panel takes up less than 30% of the screen width
- Inconsistent ShaderGraph RGBA channels compared to the Inspector when "Alpha Is Transparency" is used
- Crash on "The GUID inside 'Assets/asset.png.meta' cannot be extracted by the YAML Parser." when opening the project
- Shadows disappear when looking at a certain angle in Scene view and using Cloud Shadows with Volumetric Clouds
Add comment