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ParticleStrip Quad doesn't get destroyed when explicitly setting alive a...
How to reproduce:1. Open user attached project2. Open Scene "RibbonPack" (Assets > Samples > RibbonPack)3. Enter Play Mode4. O... Read more
[Mac] Performance regression in Editor UI
Reproduction steps:1. Open new Unity project2. Hover over different objects in Hierarchy as well as non-focused Editor tabs3. Enter ... Read more
[Linux] Asset Store "Open in Unity" link does not work
Reproduction steps:1. Open up Unity Editor2. Open up Asset store in your browser3. Find any Asset4. Press "Open in Unity" Expected r... Read more
[URP]"FrameTiming' does not contain a definition for 'cpuMainThreadFrame...
Steps to reproduce: 1) Download and open attached project2) Import Master URP packages to your project : com.unity.render-pipelines.... Read more
Failed to load a custom asset when using Naninovel package
Reproduction steps:1. Open the user's project "Test.zip"2. Select `Assets/Scripts/TestScript.nani` asset3. In the Inspector window e... Read more
"The requested page could not be found" is showing when opening Release ...
How to reproduce:1. Open project "Splines.zip"2. Press Help > Release Notes Expected result: Pages are showing informationActual ... Read more
"VideoPlayer.frame" is not showing frame of the video in the Play Mode
How to reproduce:1. Open the attached project "VideoPlayerIssueRepro.zip"2. Enter the Play Mode3. Look at the Game window Expected r... Read more
[UI Toolkit] Style in nested elements breaks Dropdown Field
Reproduction steps:1. Open the user's attached project2. Open Assets > Scenes > SampleScene3. Go to Game View and press play4.... Read more
Unity Scriptable Build Pipeline exception error when building with long ...
How to reproduce:1. Open the attached "ZD_1123041_LongPaths.zip" user project2. Run "Tools > BuildAssetBundles" Expected results:... Read more
[IL2CPP] Method called twice on delegate invocation when multiple generi...
How to reproduce:1. Open the attached project "buildRepro"2. Open the scene "GenericDelegateMethodBug" (Assets/GenericDelegateMethod... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- Addressables Profiles and Analyze windows no minimum window size
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject