Search Issue Tracker
Fixed in 2022.2.X
Duplicate in 2021.3.X
Votes
2
Found in
2021.2.0b8
2021.2.0f1
2022.1.0a3
Issue ID
1376258
Regression
Yes
Failed to load a custom asset when using Naninovel package
Reproduction steps:
1. Open the user's project "Test.zip"
2. Select `Assets/Scripts/TestScript.nani` asset
3. In the Inspector window edit the first line (change "1" to anything else)
4. Press "Apply" button
Expected result: Asset is saved without warnings.
Actual result: A "'' does not exist" warning is logged.
Reproducible with: 2021.2.0b8, 2021.2.4f1, 2022.1.0a3, 2022.1.0a17
Not reproducible with: 2019.4.3f1, 2019.4.33f1, 2020.3.23f1, 2021.1.0a5, 2021.1.28f1, 2021.2.0b1, 2021.2.0b7, 2022.1.0a2
Couldn't test with: 2019.4.2f1, 2021.1.0a4, 2021.2.0a15 (losing the package when converting the project to these versions)
Notes:
- Couldn't test on some versions and reproductible on all the other versions with macOS (no not reproductible with versions)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ArgumentOutOfRangeException when manipulating the Project Settings search bar
- [Linux] Touch freezes in Player when any mouse button is clicked
- UnityEngine.Rendering.Volume.OnEnable() is called twice before OnDisable() creating multiple copies of the same volume when a volume is enabled right after Domain Reload when entering Play Mode
- Hinge Joint transforms are reset when toggling the "useMotor" property
- Motion Vector texture reports incorrect Mesh data when Mesh is coming from off-screen
Resolution Note (fix version 2022.2):
Fixed in: 2022.2.0a2
Fixed issue where FileSystemEventArgs.FullPath did not return a fully qualified path