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[HDRP][PathTracer] Flashing at first frame blow up the automatic progres...
Repro steps :- Open attached project- Open scene called "Outside"- Check that the accumulation of the pathtracer is okay exposure wi... Read more
Crash on GfxDeviceD3D12Base::DrawBuffersCommon when entering Play Mode w...
How to reproduce:1. Open the attached project from "PathTracingDemo-hack-week-2021.zip"2. If it doesn't immediately crash, Enter Pla... Read more
Paused AudioSource starts playing when adjusting AudioSource.time
How to reproduce:1. Open the attached project "audiotest.zip"2. Build And Run the project3. Press the play button to start playing a... Read more
Audio Mixer Groups are not displayed in Object Picker when located in a ...
Reproduction steps:1. Open the attached 'AudioMixerPackage' project2. Open the 'SampleScene'3. Observe the 'My Source' GameObject in... Read more
[Quest][URP][Vulkan] Depth Texture increases frame times with Vulkan on ...
Reproduction steps:1. Open the attached user's project "SaveTheCows - Copy.zip"2. Switch to Android3. Make sure that Graphics API is... Read more
Addressables Collision Meshes won't be Prebaked and won't work when runn...
How to reproduce:1. Open the user attached "MeshColliderAddressableTest.zip" project2. Open the "Boot" Scene3. Enter Play Mode and n... Read more
[Input System] [Windows] Mouse buttons do not get switched when the prim...
Reproduction steps:1. Open the attached project "MouseButtonSwapBug.zip" and load Scene "SampleScene"2. Switch the primary button in... Read more
New shape creation using ProBuilder doesn't get redone
Reproduction steps:1. Open the user's attached project2. Open Tools > Probuilder > Probuilder Window3. In the Probuilder windo... Read more
IK is reversed after playing an Animation in Timeline when character has...
How to reproduce:1. Open the user's attached project and Scenes/SampleScene scene2. Enter the Play mode3. In the Hierarchy window, s... Read more
Shader references are lost when building assets with BuildPipeline.Build...
Reproduction steps:1. Open the user's attached project "AssetBundleWithShaderBug-Modify.zip"2. Open "SampleScene"3. Open "Editor/Bui... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components