Search Issue Tracker
Static Batching is inconsistent with the Editor when used in Player Build
How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. Press the Play button and observe the text in... Read more
Player movement lags when VSync is on
Reproduction steps:1. Open the user's attached project2. Build the project3. Run the executable4. Start a new game5. Press the Escap... Read more
Unity Editor crash when using CreateExternalTexture with a Vulkan image ...
Reproduction steps:1. Create new project using Unity 2022.1.0a13 with the Universal Render Pipeline Template2. Install the attached ... Read more
[Android][IL2CPP] ExecutionEngineException error message appears in Andr...
Reproduction steps:1. Open the attached Unity project "ErrorBug.zip"2. Open the "testbed.unity" Scene3. In the Editor open the Andro... Read more
Canvas gets corrupted after save
The active theme is no longer applied to the document after saving Steps:1 . Create document2. Add a button3. Save the document Actu... Read more
Texel Size Node doesn't return texel size but instead returns the size o...
How to reproduce:1. Open the user attached project2. Make sure the Scene "Test" is opened (Assets)2. Enter Play Mode Expected result... Read more
[HDRP] Directional light is not rendered when positioned upwards
Reproduction steps:1. Download and open the attached "BlankHDRP.zip"2. In the Scene window, focus on the "Sphere" GameObject3. Obser... Read more
Application.logMessageReceived callbacks are cleared when exiting Play mode
How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. Enter Play mode4. Exit Play mode5. Enter Play... Read more
Can't create a new button for each element of the list when using Script...
Reproduction steps:1. Open the user's attached project2. Select Assets > Plugins > Scripts > "Skills" ScriptableObject3. Op... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject