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Errors about $BurstDirectCallInitializer.Initialize() in windows standal...
Burst fails compiling a method in the attached project. It's probably caused by having a nested private class that contains a direct... Read more
TransientSceneViewOverlays are causing RepaintAll and GPU/CPU usage incr...
Reproduction steps:1. Create a new Unity project2. Select the "Main Camera" Game Object3. Hover the mouse over the "Main Camera" pre... Read more
Profiler shows that "Other > Objects" memory increases after tapping on ...
Reproduction steps:1. Open the user's attached project "unity.zip"2. In Build Settings switch to Android and enable "Development Bui... Read more
5+ terrain layers causes memory leak and soft-locks Editor
Creating a terrain with more than 4 layers and selecting assets around play mode changes causes a runaway memory leak that effective... Read more
[WebGL] Script halts when awaiting for Addressables.CleanBundleCache() t...
How to reproduce:1. Open the attached project "addressablesRepro"2. Open the Scene "SampleScene" (Assets/Scenes/SampleScene.unity)3.... Read more
[WebGL] Script halts when awaiting for Addressables.CleanBundleCache() t...
How to reproduce:1. Open the attached project "addressablesRepro"2. Open the Scene "SampleScene" (Assets/Scenes/SampleScene.unity)3.... Read more
Crash when calling hideFlags after removing missing nested prefab
Reproduction steps:1. Open the "OnWillSaveAssetsCrash" project2. Open the 'Test' prefab3. Delete missing nested 'Quad' prefab4. Obse... Read more
Touch Screen support is broken when "Active input handling” is set to “B...
Reproduction steps:1. Open user attached project2. Press Play3. Try to press any of the squares using Touch Input Expected result: T... Read more
Package Manager search request fails when user does not have permission ...
Reproduction steps:1. Authenticate to the registry and create ".upmconfig.toml" file2. Create a new project3. Open the Project Setti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Error ‘cannot use casts on l-values’ when a variable is assigned inside a second-level nested if statement before being used in a conversion
- "You cannot save to an invalid folder" warning dialog box is shown when canceling Tile Palette creation
- Global Volume visual details are blurred when Tonemapping mode is set to any other than 'ACES'
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene